private IEnumerator SendWebRequest(WebPacketQueue webPacket) { IsWating = true; webPacket.SendLog(); UnityWebRequest www = UnityWebRequest.Post(URL, webPacket.GetWWWFrom()); yield return(www.SendWebRequest()); string responseData = www.downloadHandler.text; Debug.Log("Recv : " + responseData); //var testLog = Newtonsoft.Json.JsonConvert.DeserializeObject<WebResponseProfile>(responseData); //Debug.Log("testLog : " + testLog); //Debug.Log("testLog : " + testLog.actorInfos); BaseWebResponse responseClass = (BaseWebResponse)JsonUtility.FromJson(responseData, webPacket.Request.GetResponseType); if (webPacket.Request.ResponseCallBack == null) { // 콜백이 없다면 곧바로 에러 체크 IsError(responseClass.result, responseClass.msg, false); } else { // 콜백이 있으면 콜백 호출 // 웹으로부터 받은 정보가 에러일 경우 해당 콜백에서 처리 // (해당 콜백에서만 처리 가능한 작업들이 있을 수 있으므로) webPacket.Request.ResponseCallBack(responseClass); } IsWating = false; }
public void RecvProfile(BaseWebResponse baseWebResponse) { WebResponseProfile response = (WebResponseProfile)baseWebResponse; GameManager.Instance.SetMyPlayerCharacters(response.actorInfos); FlowManager.Instance.ChangeFlow(new ProfileFlow(), isStack: true); }
public void RecvLogout(BaseWebResponse baseWebResponse) { //WebResponseLogout response = (WebResponseLogout)baseWebResponse; //GameManager.Instance.SetMyPlayerCharacters(response.actorInfos); //FlowManager.Instance.ChangeFlow(new ProfileFlow(), isStack: true); }
public void RecvDeleteCharacter(BaseWebResponse baseWebResponse) { WebResponseDeleteCharacter response = (WebResponseDeleteCharacter)baseWebResponse; //GameManager.Instance.CreateMyPlayerCharacter(response.actorInfo, response.slotIndex); //FlowManager.Instance.BackToFlow(); }
private void WebResponseRegister(BaseWebResponse baseWebResponse) { if (NetworkManager.Web.IsError(baseWebResponse.result, baseWebResponse.msg, isNotice: true)) { } else { NetworkManager.Web.RecvRegister(baseWebResponse); } }
private void WebResponseCreateCharacter(BaseWebResponse response) { if (NetworkManager.Web.IsError(response.result, response.msg, true)) { } else { NetworkManager.Web.RecvCreateCharacter(response); Exit(); } }
public void RecvLogin(BaseWebResponse baseWebResponse) { WebResponseLogin response = (WebResponseLogin)baseWebResponse; GameManager.Instance.LoginMyPlayer(response.pid); // 게임 서버에 로그인 요청 C_Login cLogin = new C_Login(); cLogin.Pid = response.pid; NetworkManager.Game.Send(cLogin); }
private void WebResponseDeleteCharacter(BaseWebResponse response) { if (NetworkManager.Web.IsError(response.result, response.msg, true)) { } else { NetworkManager.Web.RecvDeleteCharacter(response); //actorInfo.IsRegist = false; Show(); } }
public void RecvRegister(BaseWebResponse baseWebResponse) { WebResponseRegister response = (WebResponseRegister)baseWebResponse; Debug.Log("계정 생성 됌. 원래는 여기서 팝업으로 알림"); }
public void RecvCreateCharacter(BaseWebResponse baseWebResponse) { WebResponseCreateCharacter response = (WebResponseCreateCharacter)baseWebResponse; GameManager.Instance.CreateMyPlayerCharacter(response.actorInfo, response.slotIndex); }