/// <summary> /// Casts the structure, and calls ConvertTiles /// </summary> /// <param name="structures">The structures that need to be cast</param> void ConvertTiles(List <Structure> structures) { foreach (Structure s in structures) { if (s != null) { if (s is Terrainer) { Terrainer st = (Terrainer)s; st.ConvertTiles(); } else if (s is BaseTree) { BaseTree sb = (BaseTree)s; sb.ConvertTiles(); } } } }