public void UpdateOncePerFrame() { timers.Update.Begin(); if (RuntimeConfiguration.gameTest) { var game = Services.Get <Game>(); if (game != null) { game.UpdateOncePerFrame(); } } if (userInterfaceManager != null) { userInterfaceManager.UpdateOncePerFrame(); } sceneManager.UpdateOncePerFrame(); timers.Update.End(); #if ASSET_MONITOR var monitor = BaseServices.Get <AssetMonitor>(); if (monitor != null) { monitor.Update(); } #endif if (sounds != null) { sounds.PlayQueue(); } }
public IActionResult Get() { try { return(new ObjectResult(service.Get())); } catch (Exception ex) { return(BadRequest(ex)); } }
private void LoadBrush(object obj) { var brushManager = BaseServices.Get <BrushManager>(); var tls = brushManager.ThreadInfo; BrushInfo bInfo = (BrushInfo)(obj); tls.stream.Seek(index[bInfo.index], SeekOrigin.Begin); string name = (string)tls.formatter.Deserialize(tls.stream); GeometryMesh mesh = (GeometryMesh)tls.formatter.Deserialize(tls.stream); MakeBrush(name, mesh); }
public void LoadFromFile(string fullpath) { string source = System.IO.File.ReadAllText(fullpath); #if ASSET_MONITOR var monitor = BaseServices.Get <AssetMonitor.AssetMonitor>(); if (monitor != null) { monitor.AssetLoaded(this, fullpath); } #endif Load(source); }
public void RenderCubes(int px, int py, Camera camera) { map.RenderChunks(camera); //Vector3 start = sceneManager.Camera.Frame.LocalToWorld.Matrix.TransformPoint(Vector3.Zero); //Vector3 viewVector = -sceneManager.Camera.Frame.LocalToWorld.Matrix.GetColumn3(2); //Vector3 end = start + viewVector * 10.0f; //Vector3 end = sceneManager.Camera.Frame.LocalToWorld.Matrix.TransformPoint(new Vector3(0,0,-2000)); Vector3 root = camera.WorldToClip.InverseMatrix.UnProject( px, py, 0.0f, renderer.Requested.Viewport.X, renderer.Requested.Viewport.Y, renderer.Requested.Viewport.Width, renderer.Requested.Viewport.Height ); Vector3 tip = camera.WorldToClip.InverseMatrix.UnProject( px, py, 1.0f, renderer.Requested.Viewport.X, renderer.Requested.Viewport.Y, renderer.Requested.Viewport.Width, renderer.Requested.Viewport.Height ); IVector3 pos; IVector3 facing; EditPos.Y = 255; bool intersect = map.Intersect(root, tip, out pos, out facing); if (intersect) { byte block = map[pos.X, (byte)pos.Y, pos.Z]; var textRenderer = BaseServices.Get <Renderer.TextRenderer>(); if (textRenderer != null) { textRenderer.DebugLine( "Block ahead: " + pos.ToString() + BlockType.Name(block) + " facing " + facing.ToString() ); } EditPos = pos + facing; } }
public Programs() { var monitor = BaseServices.Get <AssetMonitor>(); if (monitor == null) { return; } try { string dstPath; string srcPath; dstPath = System.IO.Path.GetFullPath("res"); srcPath = System.IO.File.ReadAllText( System.IO.Path.Combine(dstPath, "source.txt") ).Trim(); string shaders; if (RenderStack.Graphics.Configuration.glslVersion < 330) { shaders = "OpenGL1"; } else { shaders = "OpenGL3"; } dstPath = System.IO.Path.Combine(dstPath, shaders); srcPath = System.IO.Path.Combine(srcPath, shaders); dstPath = System.IO.Path.GetFullPath("res"); srcPath = System.IO.File.ReadAllText( System.IO.Path.Combine(dstPath, "source.txt") ).Trim(); dstPath = System.IO.Path.Combine(dstPath, shaders); srcPath = System.IO.Path.Combine(srcPath, shaders); monitor.SrcPath = srcPath; monitor.DstPath = dstPath; monitor.Start(); } catch (System.Exception) { // \todo What should we do? } }
void IOperation.Undo(Application sandbox) { SelectionManager selectionManager = BaseServices.Get <SelectionManager>(); if (selectionManager == null) { return; } foreach (var model in selectionManager.Models) { model.Selected = false; } selectionManager.Models.Clear(); foreach (var model in before) { model.Selected = true; selectionManager.Models.Add(model); } }