/// <summary> /// unload food /// </summary> protected void DeliverFood() { m_CarriedFood.SetActive(false); m_HasFood = false; BaseScript.IncreaseTotalFoodIncome(); }
/// <summary> /// unload food /// </summary> protected void DeliverFood() { m_CarriedFood.SetActive(false); m_HasFood = false; BaseScript.IncreaseTotalFoodIncome(); }