public void Button(string userAnswer) { string lastItem = _randomizer.GetItem(_randomizer.Index - 1); string currentItem = _randomizer.GetCurrentItem(); string answer = lastItem == currentItem ? "true" : "false"; if (userAnswer.Equals(answer)) { _timerManager.StartTimerAt(0, 10f); _baseScoreHandler.AddScore(1); } else { _mistake++; if (_mistake > 3) { EndGame(); return; } _mistakeText.SetText($"Mistakes: {_mistake}/3"); } StartCoroutine(ChangeWord()); }
public override void EndGame() { _gameDone = !_gameDone; BaseScoreHandler baseScoreHandler = new BaseScoreHandler(0, 100); baseScoreHandler.AddScore(_score); baseScoreHandler.SaveScore(UserStat.GameCategory.ProblemSolving); ShowGraph( UserStat.GameCategory.ProblemSolving, baseScoreHandler.Score, baseScoreHandler.ScoreLimit); base.EndGame(); }
public void IncreasePoint() { _score++; if (_score > 14) { EndGame(); return; } _scoreText.SetText($"{(int)_score}/{_maxScore}"); _baseScoreHandler.AddScore(1); IncreaseDifficulty(); }
private void Progress() { _selectedIdx++; if (_selectedIdx > _seqOfClips.Count - 1) { // Just add point every complete sequence if (!_hasError) { // Add points _baseScoreHandler.AddScore(1); } _selectedIdx = 0; _repetition++; _currentSequenceText.SetText($"#{_repetition + 1}"); if (_repetition > 10) { _baseScoreHandler.SaveScore(UserStat.GameCategory.Memory); ShowGraph( UserStat.GameCategory.Memory, _baseScoreHandler.Score, _baseScoreHandler.ScoreLimit); base.EndGame(); return; } // Show result StartCoroutine(SequenceNotif(_hasError)); // Ready new set of sequence RandomPopulate(); // Disable while waiting SetEnableInstrument(false); StartCoroutine(PlaySequence()); } }
public void CheckAnswer() { _answerField = (TMP_InputField)_uiManager.GetUI(UIType.InputField, "answer"); _scoreAddAnimator = (Animator)_uiManager.GetUI(UIType.AnimatedMultipleState, "score add anim"); if (_answerField.text.ToLower().Equals(_randomizer.GetCurrentItem().name.ToLower())) { FindObjectOfType <AudioManager>().PlayClip("sfx_correct"); _scoreAddAnimator.GetComponent <TextMeshProUGUI>().SetText("CORRECT!"); _scoreAddAnimator.SetTrigger("correct"); _baseScoreHandler.AddScore(1); _answerField.text = string.Empty; } else { FindObjectOfType <AudioManager>().PlayClip("sfx_incorrect"); _scoreAddAnimator.GetComponent <TextMeshProUGUI>().SetText("WRONG!"); _scoreAddAnimator.SetTrigger("wrong"); } if (_randomizer.IsEmpty) { _currentLevel++; // We only have 3 levels if (_currentLevel > 2) { EndGame(); return; } SetDifficulty(Difficulty.ParseLevel(_currentLevel)); } _puzzlePictureContainer.sprite = _randomizer.GetRandomItem(); }
public void Submit() { if (_src.clip.name == _answerField.text) { GetAttachedAudioComponents().FirstOrDefault(i => i.clip.name == "CorrectSFX")?.Play(); _baseScoreHandler.AddScore(1); _scoreText.SetText($"Words: {_baseScoreHandler.Score}/{_words.Length}"); _timerManager.Seconds += 5f; } else { GetAttachedAudioComponents().FirstOrDefault(i => i.clip.name == "IncorrectSFX")?.Play(); } _answerField.GetComponent <TMP_InputField>().text = string.Empty; PrepareWord(); }
private void CheckAnswer(bool isCorrect) { Debug.Log(isCorrect ? "Correct" : "Incorrect"); if (isCorrect) { GetAttachedAudioComponents().FirstOrDefault(i => i.clip.name == "CorrectSFX")?.Play(); _baseScoreHandler.AddScore(_point); _scoreText.SetText($"Score:{_baseScoreHandler.Score}"); } else { GetAttachedAudioComponents().FirstOrDefault(i => i.clip.name == "IncorrectSFX")?.Play(); } ClearAnswersContainer(); // Every 10 questions increase difficulty if (_randomizer.IsEmpty) { _level++; // Upon finishing the Hard part end the game if (_level > 2) { EndGame(); return; } SetDifficulty(Difficulty.ParseLevel(_level)); } DisplayAnswerOption(); }
private void Update() { // Forcefully destroys the Animation component to prevent "select" animation to still occur when locked if (GameObject.FindGameObjectsWithTag("PuzzlePiece") != null) { foreach (GameObject piece in GameObject.FindGameObjectsWithTag("PuzzlePiece")) { if (piece.GetComponent <TouchManager>().Locked&& piece.GetComponent <Animation>() != null) { Destroy(piece.GetComponent <Animation>()); } } } // There is only 4 levels any more increment should result game completion if (_currentLevel > 4 && !GameDone) { GameDone = true; EndGame(); return; } if (_proceedToNextLevel && !GameDone) { _proceedToNextLevel = false; // Clear current puzzle image shape Destroy(_puzzleImage.transform.GetChild(0).gameObject); // Then update level image Instantiate(_puzzleImagesPerLevel[_currentLevel - 1], _puzzleImage.transform); // Add time as score _baseScoreHandler.AddScore(_timerManager.Minutes, _timerManager.Seconds); TextMeshProUGUI levelText = (TextMeshProUGUI)_uiManager.GetUI(UIManager.UIType.Text, "level"); levelText.SetText($"Level: {_currentLevel}"); // For every level load, timer will reset and start at specified time switch (_currentLevel) { case 2: _timerManager.StartTimerAt(1, 30f); break; case 3: _timerManager.StartTimerAt(1, 45f); break; case 4: _timerManager.StartTimerAt(2, 00f); break; } Populate(); } // Timer's up if (Mathf.RoundToInt(_timerManager.Seconds) == 0 && Mathf.RoundToInt(_timerManager.Minutes) < 0) { Transform gameFinishPanel = (Transform)_uiManager.GetUI(UIManager.UIType.Panel, "game finish panel"); gameFinishPanel.gameObject.SetActive(true); TextMeshProUGUI gameResult = (TextMeshProUGUI)_uiManager.GetUI(UIManager.UIType.Text, "game result"); gameResult.SetText("FAILED!"); EndGame(); } }