/// <summary> /// 释放一个池子(手动销毁池子) /// 释放一个池子 只会销毁池子缓存的gameobject 并释放引用ab次数 /// ab的释放 每段时间检查refCount<零释放 todo /// </summary> /// <param name="resName"></param> public void disposePool(string resName) { if (pools.ContainsKey(resName)) { BasePool bp = pools[resName]; pools.Remove(resName); bp.onDispose(); } }
//释放时间池子 public void disposeUseTime() { List <string> keys = new List <string>(); var ier = pools.GetEnumerator(); while (ier.MoveNext()) { if (!ier.Current.Value.IsAlive) { keys.Add(ier.Current.Key); } } for (int i = 0; i < keys.Count; i++) { if (pools.ContainsKey(keys[i])) { BasePool bp = pools[keys[i]]; pools.Remove(keys[i]); bp.onDispose(); } } }