//if tile is swiped over public int Swiped(out BasePlant plant) { int tempScore = 0; plant = basePlant; //if the plant is already active if (basePlant.GetActive()) { //get the score from the plant tempScore = basePlant.GetScore(); Debug.Log(basePlant.GetScore()); //if the plant is type of double plant if (basePlant is DoubleScorePlant) { //white text FloatingTextManager.CreateFloatingText("+" + basePlant.GetScore().ToString(), basePlant.transform, Color.white); } else if (basePlant is NormalPlant) { //yellow text FloatingTextManager.CreateFloatingText("+" + basePlant.GetScore().ToString(), basePlant.transform); } else if (basePlant is DebuffPlant) { FloatingTextManager.CreateFloatingText("+" + basePlant.GetScore().ToString(), basePlant.transform, Color.blue); DebuffPlant debuff = basePlant as DebuffPlant; Destroy(lightning); } //activate the dead plant animation m_animator.SetTrigger("DeadPlant"); //Set the plant state to be inactive basePlant.SetActive(false); for (int i = 0; i < emmiters.Count; i++) { emmiters [i].Play(); } } return(tempScore); }