bool HasActionFlag(BaseObject Entity, string key){ // TODO // see if the entity's action flag dictionary has the key, or if there's an "=", check the value return Entity.HasAttribute(key); }
bool HasAttribute(string operand, BaseObject entity){ if (operand.Contains(".")){ string[] parts = operand.Split('.'); if (cachedGO == null) cachedGO = GameObject.Find(parts[0]); BaseObject bob = null; if (cachedGO != null){ if ( (bob=cachedGO.GetComponent<BaseObject>()) != null){ return HasAttribute(parts[1],bob); } } Debug.Log ("Error Evaluating "+parts[1]+" for "+parts[0]+": not found"); return false; } else return entity.HasAttribute(operand); }