public static BaseNodeListButton Instantiate(GameObject prefab, GameObject parent, BaseNode baseNode) { BaseNodeListButton obj = Instantiate(prefab, parent.transform).GetComponent <BaseNodeListButton>(); obj.baseNode = baseNode; return(obj); }
public void AddBaseNode(BaseNode baseNode) { this.baseNodes.Add(baseNode); BaseNodeListButton.Instantiate(contentPrefab, list, baseNode); }