private void ModifyTargetStats(BaseNetworkable entity) { if (entity != null) { knockdownMaxValue.SetValue((ReactiveTarget)entity, maxKnockdown); entity.SendNetworkUpdateImmediate(false); } }
private void Update() { if (originPlayer == null) { return; } if (!originPlayer.CanBuild()) { DestroyThis(); } if (originPlayer.serverInput.IsDown(BUTTON.RELOAD)) { if (Time.time > nextTime) { if (mode == "distance") { mode = "rotate (horizontal)"; originPlayer.ChatMessage(string.Format(plugin.msg("TLS Mode Changed", originPlayer.UserIDString), mode)); } else if (mode == "rotate (horizontal)") { mode = "rotate (vertical)"; originPlayer.ChatMessage(string.Format(plugin.msg("TLS Mode Changed", originPlayer.UserIDString), mode)); } else if (mode == "rotate (vertical)") { mode = "rotate (horizontal2)"; originPlayer.ChatMessage(string.Format(plugin.msg("TLS Mode Changed", originPlayer.UserIDString), mode)); } else if (mode == "rotate (horizontal2)") { mode = "vertical offset"; originPlayer.ChatMessage(string.Format(plugin.msg("TLS Mode Changed", originPlayer.UserIDString), mode)); } else if (mode == "vertical offset") { mode = "distance"; originPlayer.ChatMessage(string.Format(plugin.msg("TLS Mode Changed", originPlayer.UserIDString), mode)); } nextTime = Time.time + 0.5f; } } if (originPlayer.serverInput.IsDown(BUTTON.FIRE_PRIMARY)) { if (mode == "distance") { if (isRestricted) { if (entDis <= maxDis) { entDis = entDis + 0.01f; } } else { entDis = entDis + 0.01f; } } else if (mode == "rotate (horizontal)") { gameObject.transform.Rotate(0, +0.5f, 0); } else if (mode == "rotate (vertical)") { gameObject.transform.Rotate(0, 0, -0.5f); } else if (mode == "rotate (horizontal2)") { gameObject.transform.Rotate(+0.5f, 0, 0); } else if (mode == "vertical offset") { vertOffset += 0.10f; } } if (originPlayer.serverInput.IsDown(BUTTON.FIRE_SECONDARY)) { if (mode == "distance") { entDis = entDis - 0.01f; } else if (mode == "rotate (horizontal)") { gameObject.transform.Rotate(0, -0.5f, 0); } else if (mode == "rotate (vertical)") { gameObject.transform.Rotate(0, 0, +0.5f); } else if (mode == "rotate (horizontal2)") { gameObject.transform.Rotate(-0.5f, 0, 0); } else if (mode == "vertical offset") { vertOffset -= 0.10f; } } //if (!rotateMode) //gameObject.transform.LookAt(originPlayer.transform); //else //gameObject.transform.Rotate(gameObject.transform.rotation.x, roty, gameObject.transform.rotation.z); target.transform.position = Vector3.Lerp(target.transform.position, originPlayer.transform.position + originPlayer.eyes.HeadRay().direction *entDis + new Vector3(0, vertOffset, 0), UnityEngine.Time.deltaTime * 5); target.SendNetworkUpdateImmediate(); }