예제 #1
0
    public void UpdateNetworkGameInstanceMaps()
    {
        BaseNetworkGameInstance gameInstance = FindObjectOfType <BaseNetworkGameInstance>();

        if (gameInstance != null && (gameInstance.maps == null || gameInstance.maps.Length == 0))
        {
            gameInstance.maps = maps;
        }
    }
예제 #2
0
 protected virtual void Awake()
 {
     if (Singleton != null)
     {
         Destroy(gameObject);
         return;
     }
     Singleton = this;
     DontDestroyOnLoad(gameObject);
     SetupMaps();
 }
    public void SetData(NetworkDiscoveryData data)
    {
        Data = data;

        if (textRoomName != null)
        {
            textRoomName.text = string.IsNullOrEmpty(data.roomName) ? "Untitled" : data.roomName;
        }
        if (textPlayerName != null)
        {
            textPlayerName.text = data.playerName;
        }
        if (textSceneName != null)
        {
            textSceneName.text = BaseNetworkGameInstance.GetMapNameByScene(data.sceneName);
        }
        if (textPlayerCount != null)
        {
            textPlayerCount.text = data.numPlayers + "/" + data.maxPlayers;
        }
        if (textRoomState != null)
        {
            switch ((SimplePhotonNetworkManager.RoomState)data.state)
            {
            case SimplePhotonNetworkManager.RoomState.Waiting:
                textRoomState.text = roomStateWaiting;
                break;

            case SimplePhotonNetworkManager.RoomState.Playing:
                textRoomState.text = roomStatePlaying;
                break;
            }
        }

        BaseNetworkGameRule gameRule = null;

        if (textGameRule != null &&
            BaseNetworkGameInstance.GameRules.TryGetValue(data.gameRule, out gameRule))
        {
            textGameRule.text = gameRule == null ? "" : gameRule.Title;
        }

        if (textBotCount != null)
        {
            textBotCount.text = data.botCount.ToString("N0");
            textBotCount.gameObject.SetActive(gameRule != null && gameRule.HasOptionBotCount);
        }

        if (textMatchTime != null)
        {
            textMatchTime.text = data.matchTime.ToString("N0");
            textMatchTime.gameObject.SetActive(gameRule != null && gameRule.HasOptionMatchTime);
        }

        if (textMatchKill != null)
        {
            textMatchKill.text = data.matchKill.ToString("N0");
            textMatchKill.gameObject.SetActive(gameRule != null && gameRule.HasOptionMatchKill);
        }

        if (textMatchScore != null)
        {
            textMatchScore.text = data.matchScore.ToString("N0");
            textMatchScore.gameObject.SetActive(gameRule != null && gameRule.HasOptionMatchScore);
        }

        if (hasPasswordObject != null)
        {
            hasPasswordObject.SetActive(!string.IsNullOrEmpty(data.roomPassword));
        }
    }
    private void UpdateRoomData()
    {
        var room             = PhotonNetwork.room;
        var customProperties = room.CustomProperties;
        var roomName         = (string)customProperties[SimplePhotonNetworkManager.CUSTOM_ROOM_ROOM_NAME];
        var playerId         = (string)customProperties[SimplePhotonNetworkManager.CUSTOM_ROOM_PLAYER_ID];
        var playerName       = (string)customProperties[SimplePhotonNetworkManager.CUSTOM_ROOM_PLAYER_NAME];
        var sceneName        = (string)customProperties[SimplePhotonNetworkManager.CUSTOM_ROOM_SCENE_NAME];
        var state            = (byte)customProperties[SimplePhotonNetworkManager.CUSTOM_ROOM_STATE];

        if (textRoomName != null)
        {
            textRoomName.text = string.IsNullOrEmpty(roomName) ? "Untitled" : roomName;
        }
        if (textPlayerName != null)
        {
            textPlayerName.text = playerName;
        }
        if (textSceneName != null)
        {
            textSceneName.text = BaseNetworkGameInstance.GetMapNameByScene(sceneName);
        }
        if (textPlayerCount != null)
        {
            textPlayerCount.text = room.PlayerCount + "/" + room.MaxPlayers;
        }
        if (textRoomState != null)
        {
            switch ((SimplePhotonNetworkManager.RoomState)state)
            {
            case SimplePhotonNetworkManager.RoomState.Waiting:
                textRoomState.text = roomStateWaiting;
                break;

            case SimplePhotonNetworkManager.RoomState.Playing:
                textRoomState.text = roomStatePlaying;
                break;
            }
        }

        object gameRuleObject;
        BaseNetworkGameRule gameRule = null;

        if (textGameRule != null &&
            customProperties.TryGetValue(BaseNetworkGameManager.CUSTOM_ROOM_GAME_RULE, out gameRuleObject) &&
            BaseNetworkGameInstance.GameRules.TryGetValue(gameRuleObject.ToString(), out gameRule))
        {
            textGameRule.text = gameRule == null ? "Unknow" : gameRule.Title;
        }

        waitingPlayerListRoot.SetActive(!gameRule.IsTeamGameplay);
        waitingPlayerTeamAListRoot.SetActive(gameRule.IsTeamGameplay);
        waitingPlayerTeamBListRoot.SetActive(gameRule.IsTeamGameplay);

        object botCountObject;

        if (textBotCount != null &&
            customProperties.TryGetValue(BaseNetworkGameManager.CUSTOM_ROOM_GAME_RULE_BOT_COUNT, out botCountObject))
        {
            textBotCount.text = ((int)botCountObject).ToString("N0");
            textBotCount.gameObject.SetActive(gameRule != null && gameRule.HasOptionBotCount);
        }

        object matchTimeObject;

        if (textMatchTime != null &&
            customProperties.TryGetValue(BaseNetworkGameManager.CUSTOM_ROOM_GAME_RULE_MATCH_TIME, out matchTimeObject))
        {
            textMatchTime.text = ((int)matchTimeObject).ToString("N0");
            textMatchTime.gameObject.SetActive(gameRule != null && gameRule.HasOptionMatchTime);
        }

        object matchKillObject;

        if (textMatchKill != null &&
            customProperties.TryGetValue(BaseNetworkGameManager.CUSTOM_ROOM_GAME_RULE_MATCH_KILL, out matchKillObject))
        {
            textMatchKill.text = ((int)matchKillObject).ToString("N0");
            textMatchKill.gameObject.SetActive(gameRule != null && gameRule.HasOptionMatchKill);
        }

        object matchScoreObject;

        if (textMatchScore != null &&
            customProperties.TryGetValue(BaseNetworkGameManager.CUSTOM_ROOM_GAME_RULE_MATCH_SCORE,
                                         out matchScoreObject))
        {
            textMatchScore.text = ((int)matchScoreObject).ToString("N0");
            textMatchScore.gameObject.SetActive(gameRule != null && gameRule.HasOptionMatchScore);
        }

        HostPlayerID = playerId;
    }