private bool TryFillFromStream(BaseMusicStream stream) { int size = stream.Read(byteBuffer, BufferSize); if (size <= 0) return false; XAudioBuffer.AudioDataPointer = GetBufferHandle(); XAudioBuffer.AudioBytes = size; int blockAlign = stream.Channels * 2; XAudioBuffer.PlayLength = size / blockAlign; return true; }
private bool TryStream(int buffer) { int bytesRead = musicStream.Read(bufferData, BufferSize); if (bytesRead == 0) { return(false); } openAL.BufferData(buffer, format, bufferData, bytesRead, musicStream.Samplerate); openAL.QueueBufferInChannel(buffer, channelHandle); return(true); }
private bool TryStream() { var buffer = new byte[BufferSize]; int bytesRead = musicStream.Read(buffer, BufferSize); if (bytesRead == 0) { return(false); } source.SubmitBuffer(buffer, 0, bytesRead); return(true); }
private bool TryFillFromStream(BaseMusicStream stream) { int size = stream.Read(byteBuffer, BufferSize); if (size <= 0) { return(false); } XAudioBuffer.AudioDataPointer = GetBufferHandle(); XAudioBuffer.AudioBytes = size; int blockAlign = stream.Channels * 2; XAudioBuffer.PlayLength = size / blockAlign; return(true); }
private bool TryFillFromStream(BaseMusicStream stream) { int size = stream.Read(byteBuffer, BufferSize); if (size <= 0) { return(false); } bufferStream.Position = 0; bufferStream.Write(byteBuffer, 0, size); bufferStream.Position = 0; XAudioBuffer.AudioData = bufferStream; XAudioBuffer.AudioBytes = size; int blockAlign = stream.Channels * 2; XAudioBuffer.PlayLength = size / blockAlign; return(true); }