// Start is called before the first frame update void Start() { defaultModuleTimer = defaultModuleTimerBase; BaseMovementModule baseMod = GetComponent <BaseMovementModule>(); if (baseMod != null) { SetModule(baseMod); } }
// Update is called once per frame void Update() { //make sure there is at least one movement module so the player can move if (movementModule == null) { defaultModuleTimer -= Time.deltaTime; if (defaultModuleTimer <= 0) { BaseMovementModule defaultModuleReference = gameObject.AddComponent <BaseMovementModule>(); SetModule(defaultModuleReference); defaultModuleTimer = defaultModuleTimerBase; } } else { defaultModuleTimer = defaultModuleTimerBase; } }
void SetModule(BaseMovementModule b) { movementModule = b; InformModule(movementModule); }
void InformModule(BaseMovementModule m) { movementModule.SetPlayer(player); movementModule.SetCameraTarget(cameraTarget); movementModule.SetCharacterController(controller); }