/// <summary> /// Loads moves to the MoveList /// </summary> /// <param name="reader">Binary Reader</param> public static void LoadMoveList(BinaryReader reader) { MoveList.move.Clear(); int num = reader.ReadInt32(); for (int i = 0; i < num; i++) { BaseMove temp = LoadBaseMove(reader); MoveList.move.Add(temp); } }
public DexSlot(int id) { string slotName = BaseMove.PokemonNameFromId(id); _texture = ModContent.GetTexture($"Terramon/Minisprites/Regular/mini{slotName}"); Width.Set(_texture.Width, 0f); Height.Set(_texture.Height, 0f); constantRange = id - 1; drawcolor = Color.White; }
public Sprite Special, Physical, Status; //TODO change to SpriteSheet public void OpenDescription(BaseMove newMove) { MoveData moveData = MoveData.GetData(newMove.Move); UI.Name.text = moveData.Name; UI.Description.text = moveData.Description; UI.Stats.text = ""; TriggerType(moveData.Type); TriggerCategory(moveData.Category); TriggerStats(newMove); gameObject.SetActive(true); }
/// <summary> /// Picks the last 4 moves that the given Pokemon can learn by level-up. /// Entries 1, 2 & 3 can be null! /// </summary> /// <param name="Pokemon">Pokemon</param> /// <returns>4 BaseMoves in an Array</returns> static BaseMove[] GetMoveList(BasePokemon Pokemon) { PokemonData Data = PokemonData.GetData(Pokemon.Monster); List <Move> newMoveList = new List <Move>(); //Logger.Debug(MethodBase.GetCurrentMethod().DeclaringType, "Data.MoveList.Length = " + Data.MoveList.Length); for (int i = 1; i < Data.MoveList.Length; i++) { P_Moves newMove = Data.MoveList[Data.MoveList.Length - i]; if (newMove.MoveTree == P_MoveTree.LevelUp && newMove.LvlUP <= Pokemon.Level) { newMoveList.Add(newMove.Move); } if (newMoveList.Count == 4) { break; } } BaseMove[] BaseMoveList = new BaseMove[4]; for (int i = 0; i < newMoveList.Count; i++) { BaseMoveList[i] = new BaseMove() { Move = newMoveList[i], CurrentPP = MoveData.GetData(newMoveList[i]).PP, MaxPP = MoveData.GetData(newMoveList[i]).PP, isDisabled = false }; } if (BaseMoveList[0] != null) { return(BaseMoveList); } else { Logger.Exception(MethodBase.GetCurrentMethod().DeclaringType, "'" + Pokemon.Monster + "' does not have a valid Move in its 'Moves' variable!"); return(null); } }
public void SetActiveMove(BaseMove newMove) { if (newMove != null) { ActiveMove = newMove; Move = ActiveMove.Move; MoveData = MoveData.GetData(Move); gameObject.name = "MoveButton (" + MoveData.Name + ")"; Name.text = MoveData.Name; } else { ResetUI(); } }
public void UpdateId(int id) { lockedNumbers.SetText(""); slotName = BaseMove.PokemonNameFromId(id); if (Main.LocalPlayer.GetModPlayer <TerramonPlayer>().PokedexCompletion.Length > 0) { if (id > 151) { caught = false; return; } if (Main.LocalPlayer.GetModPlayer <TerramonPlayer>().PokedexCompletion[id - 1] == 1) { caught = true; } else { caught = false; } } if (slotName == "NOEXIST" || !caught) { HoverText = ""; } else { HoverText = $"{TerramonMod.Localisation.GetLocalisedString(new LocalisedString(slotName))} [c/919191:<No. {id.ToString().PadLeft(3, '0')}>]"; } if (!caught && id < 152) { lockedNumbers.SetText(id.ToString().PadLeft(3, '0')); } else { lockedNumbers.SetText(""); } }
private async Task SendMove(BaseMove move) { if (_client.IsAnonymous || _client.CurrentGame == null) { return; } try { await _client.SendMoveAsync(move); } catch (Exception ex) { LogError(nameof(SendMove), ex); } RefreshGame(); chessBoardGamePanel1.ChessRepresentation = _client.CurrentGame.Representation; chessBoardGamePanel1.Refresh(); }
public static BaseMove GetBestMove() { BaseMove bestMove = null; int bestMoveScore = int.MinValue; var moves = GenerateRandomMoves(Board); foreach (var move in moves) { move.Simulate(Board, LivingCells); var score = move.GetScore(); if (score > bestMoveScore) { bestMove = move; bestMoveScore = score; } } Console.Error.WriteLine("Performing move '" + bestMove + "' with score " + bestMoveScore); return(bestMove); }
/// <summary> /// returns a double representing the chance to hit this pokemon /// Over 1 means a sure hit, less than one represents a percentage chance to hit /// </summary> /// <param name="inPoke">pokemon using the move</param> /// <param name="inMove">move being used</param> /// <returns></returns> public double chanceToHit(BattlePokemon inPoke, BaseMove inMove) { double chance = 0.0; double acc = 0.0; double eva = 0.0; //convert evasion and accuracy levels into actual values if (accuracyLevel >= 0) { acc = (Convert.ToDouble(inPoke.accuracyLevel) + 3.0) / 3.0; acc *= inPoke.accuracyModifier; } if (accuracyLevel < 0) { acc = 3.0 / (3.0 + Convert.ToDouble(inPoke.accuracyLevel)); acc *= inPoke.accuracyModifier; } if (evasionLevel >= 0) { eva = (Convert.ToDouble(evasionLevel) + 3.0) / 3.0; eva *= evasionModifier; } if (evasionLevel < 0) { eva = 3.0 / (3.0 + Convert.ToDouble(evasionLevel)); eva *= evasionModifier; } //if the accuracy is set to -1 it will always hit if (inMove.accuracy == -1) { chance = 1.0; } else { chance = (Convert.ToDouble(inMove.accuracy) / 100) * (acc / eva); } return(chance); }
public Path(Game.Celltype[,] board, int[] livingCells, BaseMove initialMove) { LivingCells = new[] { livingCells[0], livingCells[1] }; Board = board.Clone() as Game.Celltype[, ]; if (initialMove is KillMove) { var killMove = (KillMove)initialMove; var killedId = (int)Board[killMove.Point.X, killMove.Point.Y]; Board[killMove.Point.X, killMove.Point.Y] = Game.Celltype.Dead; LivingCells[killedId] = LivingCells[killedId] - 1; } else if (initialMove is BirthMove) { var birthMove = (BirthMove)initialMove; Board[birthMove.Kill1Point.X, birthMove.Kill1Point.Y] = Game.Celltype.Dead; Board[birthMove.Kill2Point.X, birthMove.Kill2Point.Y] = Game.Celltype.Dead; Board[birthMove.EmptyPoint.X, birthMove.EmptyPoint.Y] = (Game.Celltype)Settings.MyBotId; LivingCells[Settings.MyBotId] = LivingCells[Settings.MyBotId] - 1; } }
public IActionResult Move(string gameIdString, [FromBody] BaseMove move) { bool validId = Guid.TryParse(gameIdString, out Guid gid); if (!validId) { _logger.LogWarning($"{GetCurrentUser()} has sent a move to the game with ID {gameIdString} but the ID is not a valid GUID."); return(BadRequest("Game ID is not valid.")); } var result = _repository.Move(GetCurrentUser(), gid, move); switch (result.MoveRequestResultStatus) { case ChessGameMoveRequestResultStatuses.Ok: _logger.LogInformation($"{GetCurrentUser()} has sent a move to the game with ID {gameIdString}."); return(Ok(result)); case ChessGameMoveRequestResultStatuses.WrongTurn: _logger.LogInformation($"{GetCurrentUser()} has sent a move to the game with ID {gameIdString} in the wrong turn."); return(Forbidden(result)); case ChessGameMoveRequestResultStatuses.InvalidMove: _logger.LogInformation($"{GetCurrentUser()} has sent a move to the game with ID {gameIdString} but it was an invalid move."); return(Forbidden(result)); case ChessGameMoveRequestResultStatuses.NoMatchFound: _logger.LogWarning($"{GetCurrentUser()} has sent a move to the game with ID {gameIdString} but the match was not found."); return(NotFound(gameIdString)); case ChessGameMoveRequestResultStatuses.MultipleMatchesFound: _logger.LogError($"{GetCurrentUser()} has sent a move to the game with ID {gameIdString} but multiple matches were found."); return(Conflict(result)); default: return(InternalServerError()); } }
//This region is for loading and saving Base Moves, mostly for the Move Index #region BaseMove public static void SaveBaseMove(BaseMove inMove, BinaryWriter writer) { //name //description //movescript //effectscript //type //kind //basepp //priority //power //accuracy writer.Write(inMove.name); writer.Write(inMove.description); writer.Write(inMove.moveScript); writer.Write(inMove.effectScript); writer.Write(inMove.moveType); writer.Write(inMove.moveKind); writer.Write(inMove.basePP); writer.Write(inMove.basePriority); writer.Write(inMove.power); writer.Write(inMove.accuracy); }
public Move(BaseMove cBase) { Base = cBase; PP = cBase.PP; IsRanged = cBase.IsRanged; }
/// <summary> /// Testing battle engine /// </summary> private void startBattle() { Trainer trainer = new Trainer(); //BaseStatsList.initialize(); BaseMove tackle = new BaseMove("Tackle", "hits the opponent hard", 50, 100, "Normal", "Physical", 35); tackle.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove party = new BaseMove("Party", "hits the opponent hard", 10, 100, "Normal", "Physical", 35); party.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) ShowMessage(target.pokemon.Nickname..'\'s attack decreased!') end "; BaseMove bubble = new BaseMove("Bubble", "waters the opponent", 20, 100, "Water", "Special", 30); bubble.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove smile = new BaseMove("Smile", "waters the opponent", 100, 100, "Water", "Special", 30); smile.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) ShowMessage(target.pokemon.Nickname..' died of cuteness!') end "; BaseMove ember = new BaseMove("Ember", "fires the opponent", 40, 100, "Fire", "Special", 25); ember.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove pinkiesense = new BaseMove("Pinkie Sense", "Confuses the opponent", 40, 100, "Fire", "Special", 25); pinkiesense.moveScript = @" if user:hits(move, target) then s = target.pokemon.Nickname..' is confused!' ShowMessage(s) end "; ActivePokemon charmander = new ActivePokemon(BaseStatsList.basestats); ActivePokemon squirtle = new ActivePokemon(BaseStatsList.basestats); charmander.baseStat = BaseStatsList.GetBaseStats("Charmander"); charmander.level = 20; charmander.currentHP = charmander.HP; charmander.setNickname("Charmander"); charmander.addExp(charmander.expAtLevel(charmander.level) - 1); squirtle.baseStat = BaseStatsList.GetBaseStats("Squirtle"); squirtle.level = 20; squirtle.currentHP = squirtle.HP; squirtle.setNickname("Pinkie Pie"); squirtle.addExp(squirtle.expAtLevel(squirtle.level) - 1); charmander.move[0] = new ActiveMove(tackle); charmander.move[1] = new ActiveMove(ember); squirtle.move[0] = new ActiveMove(party); squirtle.move[1] = new ActiveMove(smile); squirtle.move[2] = new ActiveMove(pinkiesense); player.addPokemon(squirtle); trainer.addPokemon(charmander); ScreenHandler.PushScreen(new BattleScreen(graphics, content, font, player, trainer)); }
/// <inheritdoc /> public DbBaseMove CovertToDbChessMove(BaseMove move) { if (move == null) { return(null); } switch (move) { case KingCastlingMove castling: return(new DbKingCastlingMove { Owner = castling.Owner, CastlingType = castling.CastlingType, CreatedAt = DateTime.UtcNow, FromColumn = castling.From.Column.ToString(), FromRow = castling.From.Row, ToColumn = castling.To.Column.ToString(), ToRow = castling.To.Row, MoveId = Guid.NewGuid() }); case PawnPromotionalMove promotionalMove: return(new DbPawnPromotionalMove { Owner = promotionalMove.Owner, PromoteTo = promotionalMove.PromoteTo, CreatedAt = DateTime.UtcNow, FromColumn = promotionalMove.From.Column.ToString(), FromRow = promotionalMove.From.Row, ToColumn = promotionalMove.To.Column.ToString(), ToRow = promotionalMove.To.Row, MoveId = Guid.NewGuid(), }); case PawnEnPassantMove enPassantMove: return(new DbPawnEnPassantMove { Owner = enPassantMove.Owner, CreatedAt = DateTime.UtcNow, FromColumn = enPassantMove.From.Column.ToString(), FromRow = enPassantMove.From.Row, ToColumn = enPassantMove.To.Column.ToString(), ToRow = enPassantMove.To.Row, MoveId = Guid.NewGuid(), CapturePositionColumn = enPassantMove.CapturePosition.Column.ToString(), CapturePositionRow = enPassantMove.CapturePosition.Row }); case BaseChessMove chessMove: return(new DbChessMove { Owner = chessMove.Owner, CreatedAt = DateTime.UtcNow, FromColumn = chessMove.From.Column.ToString(), FromRow = chessMove.From.Row, ToColumn = chessMove.To.Column.ToString(), ToRow = chessMove.To.Row, MoveId = Guid.NewGuid() }); case SpecialMove specialMove: return(new DbSpecialMove { Owner = specialMove.Owner, Message = specialMove.Message, CreatedAt = DateTime.UtcNow, MoveId = Guid.NewGuid() }); default: throw new ArgumentOutOfRangeException(nameof(move)); } }
[SerializeField] private DamageChecker dCheck; //공격판정 쪽 // Start is called before the first frame update void Start() { aControl = GetComponent <AnimateControl>(); bMove = GetComponent <BaseMove>(); dCheck = GetComponent <DamageChecker>(); }
public static void StartRandomEncounter(Player player) { //This is only a test implementation for now //Starts random battle with Starly, Rattata, or HootHoot Trainer trainer = new Trainer(); BaseMove tackle = new BaseMove("Tackle", "hits the opponent hard", 50, 100, "Normal", "Physical", 35); tackle.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove scratch = new BaseMove("Scratch", "hits the opponent hard", 40, 100, "Normal", "Physical", 35); scratch.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove growl = new BaseMove("Growl", "Lowers target's attack", 0, 100, "Normal", "Special", 40); growl.moveScript = @" if user:hits(move, target) then target:changeStat('Attack', -1) ShowMessage(target.pokemon.Nickname .. 'has had their attack lowered') end "; BaseMove foresight = new BaseMove("Foresight", "Negates accuracy reduction moves", 0, "Normal", "Status", 40); foresight.moveScript = @"target:changeStat('Accuracy', 12) target:changeStat('Accuracy', -6) ShowMessage(target.pokemon.Nickname .. 'has had their accuracy reset') "; BaseMove quickattack = new BaseMove("Quick Attack", "Always strikes first", 40, 100, "Normal", "Physical", 30); quickattack.basePriority = 1; quickattack.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove tailwhip = new BaseMove("Tail Whip", "Lowers target's defense", 0, 100, "Normal", "Special", 40); tailwhip.moveScript = @" if user:hits(move, target) then target:changeStat('Defense', -1) ShowMessage(target.pokemon.Nickname .. 'has had their defense lowered') end "; ActivePokemon enemy = new ActivePokemon(BaseStatsList.basestats); Random random = new Random(); int r = random.Next(3); switch (r) { case 0: enemy.baseStat = BaseStatsList.GetBaseStats("Starly"); enemy.move[0] = new ActiveMove(tackle); enemy.move[1] = new ActiveMove(growl); enemy.move[2] = new ActiveMove(quickattack); break; case 1: enemy.baseStat = BaseStatsList.GetBaseStats("Hoothoot"); enemy.move[0] = new ActiveMove(tackle); enemy.move[1] = new ActiveMove(growl); enemy.move[2] = new ActiveMove(foresight); break; case 2: enemy.baseStat = BaseStatsList.GetBaseStats("Rattata"); enemy.move[0] = new ActiveMove(tackle); enemy.move[1] = new ActiveMove(tailwhip); enemy.move[2] = new ActiveMove(quickattack); break; default: return; } enemy.level = 5; enemy.currentHP = enemy.HP; enemy.addExp(enemy.expAtLevel(enemy.level) - 1); trainer.addPokemon(enemy); ScreenHandler.TopScreen.IsVisible = false; ScreenHandler.PushScreen(new BattleScreen(graphics, content, font, player, trainer)); }
// Use this for initialization void Start() { BaseMove tackle = new BaseMove("Tackle", PType.Normal, Category.Physical, 35, 50, 100); movesLearned.Add(tackle, 1); }
public bool ValidateMove(ChessRepresentation representation, BaseMove move) { return(GenerateMoves(representation).Contains(move)); }
public static void AddNewPokemon(Player player, string pokemonname, int level) { BaseMove tackle = new BaseMove("Tackle", "hits the opponent hard", 50, 100, "Normal", "Physical", 35); tackle.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove scratch = new BaseMove("Scratch", "hits the opponent hard", 40, 100, "Normal", "Physical", 35); scratch.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove pound = new BaseMove("Pound", "hits the opponent hard", 40, 100, "Normal", "Physical", 35); pound.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove growl = new BaseMove("Growl", "Lowers target's attack", 0, 100, "Normal", "Special", 40); growl.moveScript = @" if user:hits(move, target) then target:changeStat('Attack', -1) ShowMessage(target.pokemon.Nickname .. 'has had their attack lowered') end "; BaseMove foresight = new BaseMove("Foresight", "Negates accuracy reduction moves", 0, "Normal", "Status", 40); foresight.moveScript = @"target:changeStat('Accuracy', 12) target:changeStat('Accuracy', -6) ShowMessage(target.pokemon.Nickname .. 'has had their accuracy reset') "; BaseMove quickattack = new BaseMove("Quick Attack", "Always strikes first", 40, 100, "Normal", "Physical", 30); quickattack.basePriority = 1; quickattack.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove tailwhip = new BaseMove("Tail Whip", "Lowers target's defense", 0, 100, "Normal", "Special", 40); tailwhip.moveScript = @" if user:hits(move, target) then target:changeStat('Defense', -1) ShowMessage(target.pokemon.Nickname .. 'has had their defense lowered') end "; BaseMove ember = new BaseMove("Ember", "fires the opponent", 40, 100, "Fire", "Special", 25); ember.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove bubble = new BaseMove("Bubble", "waters the opponent", 20, 100, "Water", "Special", 30); bubble.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; BaseMove razorleaf = new BaseMove("Razor Leaf", "Sends razor sharp leaves at the target", 55, 95, "Grass", "Special", 25); razorleaf.moveScript = @" if user:hits(move, target) then user:doDamageTo(move, target) end "; ActivePokemon newPokemon = new ActivePokemon(BaseStatsList.basestats); switch (pokemonname) { case "Charmander": newPokemon.baseStat = BaseStatsList.GetBaseStats("Charmander"); newPokemon.move[0] = new ActiveMove(scratch); newPokemon.move[1] = new ActiveMove(growl); newPokemon.move[2] = new ActiveMove(ember); break; case "Mudkip": newPokemon.baseStat = BaseStatsList.GetBaseStats("Piplup"); newPokemon.move[0] = new ActiveMove(pound); newPokemon.move[1] = new ActiveMove(growl); newPokemon.move[2] = new ActiveMove(bubble); break; case "Chikorita": newPokemon.baseStat = BaseStatsList.GetBaseStats("Chikorita"); newPokemon.move[0] = new ActiveMove(tackle); newPokemon.move[1] = new ActiveMove(growl); newPokemon.move[2] = new ActiveMove(razorleaf); break; default: newPokemon.baseStat = BaseStatsList.GetBaseStats("Piplup"); newPokemon.move[0] = new ActiveMove(pound); newPokemon.move[1] = new ActiveMove(growl); newPokemon.move[2] = new ActiveMove(bubble); break; } newPokemon.level = 7; newPokemon.currentHP = newPokemon.HP; newPokemon.addExp(newPokemon.expAtLevel(newPokemon.level) - 1); player.currentPokemon[0] = newPokemon; }
public ChessRepresentation ApplyMove(ChessRepresentation representationParam, BaseMove move) { return(ApplyMove(representationParam, move, true)); }
public static double typeStrength(BaseMove inMove, ActivePokemon inPoke) { return(typeStrength(inMove.moveType, inPoke.baseStat.Type1.ToString(), inPoke.baseStat.Type2.ToString())); }
private ChessRepresentation ApplyMove(ChessRepresentation representationParam, BaseMove move, bool validateMove) { if (validateMove && !ValidateMove(representationParam, move)) { throw new ChessIllegalMoveException(); } var representation = representationParam.Clone(); // Removing en passant flags if the move wasn't a special move. (Usually DrawOffer) if (move is BaseChessMove) { var pawns = Positions.PositionList.Select(x => representation[x]) .Where(x => x != null) .Where(x => x.Owner != representation.CurrentPlayer) .OfType <Pawn>() .Select(x => x) .ToArray(); foreach (var pawn in pawns) { pawn.IsEnPassantCapturable = false; } } switch (move) { case SpecialMove _: break; case KingCastlingMove castlingMove: representation.Move(castlingMove.From, castlingMove.To); representation.Move(castlingMove.RookFrom, castlingMove.RookTo); representation[castlingMove.To].HasMoved = true; representation[castlingMove.RookTo].HasMoved = true; break; case PawnEnPassantMove pawnEnPassantMove: representation.Move(pawnEnPassantMove.From, pawnEnPassantMove.To); representation[pawnEnPassantMove.CapturePosition] = null; representation[pawnEnPassantMove.To].HasMoved = true; break; case PawnPromotionalMove pawnPromotionalMove: representation.Move(pawnPromotionalMove.From, pawnPromotionalMove.To); representation[pawnPromotionalMove.To] = ChessPieces.Create(pawnPromotionalMove.PromoteTo, representation[pawnPromotionalMove.To].Owner); representation[pawnPromotionalMove.To].HasMoved = true; break; case BaseChessMove chessMove: var movingPiece = representation[chessMove.From]; representation.Move(chessMove.From, chessMove.To); representation[chessMove.To].HasMoved = true; // Setting en passant flag if needed if (movingPiece.Kind == PieceKind.Pawn && Math.Abs(chessMove.From.Row - chessMove.To.Row) == 2 && chessMove.From.Column == chessMove.To.Column) { ((Pawn)representation[chessMove.To]).IsEnPassantCapturable = true; } break; } representation.TogglePlayer(); representation.History.Add(move); return(representation); }
public void PlayRound(Game game, int playerIndex, bool isChild = false, int depth = 0, bool isStart = false, List <BaseMove> additionalMoves = null) { List <BaseMove> moves = GetAvailableMoves(); if (additionalMoves != null && additionalMoves.Any()) { if (moves == null) { moves = new List <BaseMove>(); } moves.AddRange(additionalMoves); } int bestScore = int.MinValue; BaseMove bestMove = null; Player player = playerIndex == 0 ? game.Player1 : game.Player2; player.Depth = depth; if (isStart) { player.Board.PlayStartTurnAbilities(player); } if (moves != null && moves.Any()) { var index = 0; foreach (var move in moves) { index++; Game temporaryGame = game.Clone(); BaseMove transformedMove = move.TransformInGame(temporaryGame); if (playerIndex == 0) { List <BaseMove> resultedMoves = temporaryGame.Player1.MakeMove(transformedMove); temporaryGame.Player1.PlayRound(temporaryGame, playerIndex, true, depth + 1, additionalMoves: resultedMoves); int playerScore = temporaryGame.Player1.GetScore(); int enemyScore = temporaryGame.Player1.Enemy.GetScore(); int score = playerScore - enemyScore; if (score > bestScore) { bestScore = score; bestMove = move; } } else { List <BaseMove> resultedMoves = temporaryGame.Player2.MakeMove(transformedMove); temporaryGame.Player2.PlayRound(temporaryGame, playerIndex, true, depth + 1, additionalMoves: resultedMoves); int playerScore = temporaryGame.Player2.GetScore(); int enemyScore = temporaryGame.Player2.Enemy.GetScore(); int score = playerScore - enemyScore; if (score > bestScore) { bestScore = score; bestMove = move; } } } } if (bestMove != null) { List <BaseMove> resultedMoves = MakeMove(bestMove, !isChild); PlayRound(game, playerIndex, isChild, additionalMoves: resultedMoves); } if (moves == null || !moves.Any()) { player.Board.PlayEndTurnAbilities(player); foreach (var card in player.Board.Cards) { card.Attack -= card.TemporaryAttack; card.TemporaryAttack = 0; card.ApplyDamage(player, card.TemporaryHealth, player); card.TemporaryHealth = 0; } } }
private static int?GetColumn(BaseMove move) { return(move.Type == MoveType.QUIT ? (int?)null : ((BoardMove)move).Column); }
// Use this for initialization void Start() { BaseMove tackle = new BaseMove("Tackle", PType.Normal, Category.Physical, 35, 50, 100); movesLearned.Add(tackle, 1); }
public override void Load() { // Load movedb BaseMove.LoadMoveDb(); // Initalize Discord RP on Mod Load if (!Main.dedServ) { client = new DiscordRpcClient("790364236554829824"); client.Logger = new ConsoleLogger() { Level = LogLevel.Warning }; // Logger.Info("Attempting to establish Discord RP connection"); // Subscribe to events client.OnReady += (sender, e) => { Logger.Info("Established connection"); Console.WriteLine("Received Ready from user {0}", e.User.Username); }; client.OnPresenceUpdate += (sender, e) => { Console.WriteLine("Received Update! {0}", e.Presence); }; client.OnError += (sender, e) => { Logger.Error("Could not start Discord RP. Reason: " + e.Message); }; //Connect to the RPC client.Initialize(); client.SetPresence(new RichPresence() { Details = "In Menu", State = "Playing v0.4.2", Assets = new Assets() { LargeImageKey = "largeimage2", LargeImageText = "Merry Christmas!" } }); } BaseMove._mrand = new UnifiedRandom(BaseMove._seed = new Random().Next()); //Load all mons to a store LoadPokemons(); if (Main.netMode != NetmodeID.Server) { if (Localisation == null) { Localisation = new LocalisationManager(locale); } locale = new Bindable <string>(Language.ActiveCulture.Name); storage = new ModStorage("Terramon"); //Initialise local resource store Store = new ResourceStore <byte[]>(new EmbeddedStore()); //Make new instance of ResourceStore with dependency what loads data from ModStore Store.AddStore(new StorageCachableStore(storage, new WebStore())); //Add second dependency what checks if data exist in local store. //If not and provided URL load data from web and save it on drive Textures = new Texture2DStore(Store); //Initialise cachable texture store in order not creating new texture each call Localisation.AddLanguage(GameCulture.English.Name, new LocalisationStore(Store, GameCulture.English)); //Adds en-US.lang file handling Localisation.AddLanguage(GameCulture.Russian.Name, new LocalisationStore(Store, GameCulture.Russian)); //Adds ru-RU.lang file handling #if DEBUG UseWebAssets = true; var ss = Localisation.GetLocalisedString(new LocalisedString(("title", "Powered by broken code")));//It's terrible checking in ui from phone, so i can ensure everything works from version string //Main.versionNumber = ss.Value + "\n" + Main.versionNumber; #endif Ref <Effect> screenRef = new Ref <Effect>(GetEffect("Effects/ShockwaveEffect")); // The path to the compiled shader file. Ref <Effect> whiteShaderRef = new Ref <Effect>(GetEffect("Effects/whiteshader")); // The path to the compiled shader file. Filters.Scene["Shockwave"] = new Filter(new ScreenShaderData(screenRef, "Shockwave"), EffectPriority.VeryHigh); Filters.Scene["Shockwave"].Load(); GameShaders.Misc["WhiteTint"] = new MiscShaderData(whiteShaderRef, "ArmorBasic"); ChooseStarter = new ChooseStarter(); ChooseStarter.Activate(); ChooseStarterBulbasaur = new ChooseStarterBulbasaur(); ChooseStarterBulbasaur.Activate(); ChooseStarterCharmander = new ChooseStarterCharmander(); ChooseStarterCharmander.Activate(); ChooseStarterSquirtle = new ChooseStarterSquirtle(); ChooseStarterSquirtle.Activate(); PokegearUI = new PokegearUI(); PokegearUI.Activate(); PokegearUIEvents = new PokegearUIEvents(); PokegearUIEvents.Activate(); evolveUI = new EvolveUI(); evolveUI.Activate(); UISidebar = new UISidebar(); UISidebar.Activate(); Moves = new Moves(); Moves.Activate(); PartySlots = new PartySlots(); PartySlots.Activate(); _exampleUserInterface = new UserInterface(); _exampleUserInterfaceNew = new UserInterface(); PokegearUserInterfaceNew = new UserInterface(); evolveUserInterfaceNew = new UserInterface(); _uiSidebar = new UserInterface(); _moves = new UserInterface(); _partySlots = new UserInterface(); _battle = new UserInterface(); ParentPokemonNPC.HighlightTexture = new Dictionary <string, Texture2D>(); ParentPokemon.HighlightTexture = new Dictionary <string, Texture2D>(); //_exampleUserInterface.SetState(ChooseStarter); // Choose Starter #if DEBUG _exampleUserInterface.SetState(new TestState()); #endif _exampleUserInterfaceNew.SetState(PokegearUI); // Pokegear Main Menu PokegearUserInterfaceNew.SetState(PokegearUIEvents); // Pokegear Events Menu evolveUserInterfaceNew.SetState(evolveUI); _uiSidebar.SetState(UISidebar); _moves.SetState(Moves); _partySlots.SetState(PartySlots); _battle.SetState(BattleMode.UI = new BattleUI());// Automatically assign shortcut summaryUI = new AnimatorUI(); summaryUI.Activate(); summaryUIInterface = new UserInterface(); summaryUIInterface.SetState(summaryUI); } if (Main.dedServ) { return; } Scheduler = new Scheduler(Thread.CurrentThread, schedulerClock = new GameTimeClock()); FirstPKMAbility = RegisterHotKey("First Pokémon Move", Keys.Z.ToString()); SecondPKMAbility = RegisterHotKey("Second Pokémon Move", Keys.X.ToString()); ThirdPKMAbility = RegisterHotKey("Third Pokémon Move", Keys.C.ToString()); FourthPKMAbility = RegisterHotKey("Fourth Pokémon Move", Keys.V.ToString()); CompressSidebar = RegisterHotKey("Compress Sidebar", Keys.RightShift.ToString()); PartyCycle = RegisterHotKey("Quick Spawn First Party Pokémon", Keys.RightAlt.ToString()); }