private void ClearAllSubAttackTargets() { BaseMonoAvatar entity = base.actor.entity as BaseMonoAvatar; if (entity != null) { entity.ClearSubAttackList(); } }
private void ClearAllSubAttackTargets() { BaseMonoAvatar entity = base.actor.entity as BaseMonoAvatar; if (entity != null) { entity.ClearSubAttackList(); } }