/// <summary> /// Raises the tap ground event. /// </summary> /// <param name="evt">Evt.</param> public void OnTapGround(CameraManager.CameraEvent evt) { // Debug.Log ("OnTapGround"); if (this.gameMode == Common.GameMode.NORMAL) { if (this.selectedItem != null) { BaseItemScript temp = this.selectedItem; this.selectedItem = null; temp.SetSelected(false); } // if (this._unit == null) { // this._unit = this.AddItem (5492, true); // this._unit.SetState (Common.State.WALK); // this._unit.SetPosition (evt.point); // } else { // this._unit.LookAt (evt.point); // } } if (this.gameMode == Common.GameMode.ATTACK) { if (selectedUnit == 0) { if (this._swordManExpended == _swordManCount) { return; } this._swordManExpended++; AttackOverlayWindowScript.instance.SwordManCounter.text = (this._swordManCount - _swordManExpended).ToString() + "x"; } else if (selectedUnit == 1) { if (this._archerExpended == _archerCount) { return; } this._archerExpended++; AttackOverlayWindowScript.instance.ArcherCounter.text = (this._archerCount - _archerExpended).ToString() + "x"; } int[] unitIds = new int[] { _swordMan_ID, _archer_ID }; evt.point.x = Mathf.Clamp(evt.point.x, 0, GroundManager.nodeWidth - 1); evt.point.z = Mathf.Clamp(evt.point.z, 0, GroundManager.nodeHeight - 1); this._unit = this.AddItem(unitIds[selectedUnit], true, true); this._unit.SetPosition(evt.point); this._unit.Attacker.AttackNearestTarget(); this._unit.OnItemDestroy += this.OnUnitDied; SoundManager.instance.PlaySound(SoundManager.instance.Yeah, false); } // if (testCharacter != null) { // testCharacter.LookAt (_builderHutInstance); // } // if (this._builderInstance != null) { // this._builderInstance.gameObject.SetActive (true); // this._builderInstance.Walker.WalkToPosition (evt.point); // } // if (this._swordManInstance != null) { // this._swordManInstance.gameObject.SetActive (true); // this._swordManInstance.Walker.WalkToPosition (evt.point); // } }