//public GameObject componentNameM; //public GameObject componentNameR; //public GameObject componentNameS; //public GameObject componentNameF; //长按事件 //void OnFingerLongPress(int fingerIndex, Vector2 fingerPos){ // Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); // RaycastHit hitInfo; // if (Physics.Raycast (ray, out hitInfo)) { // string name = hitInfo.transform.name; // if (name.Contains ("[")) { // int startIndex = name.IndexOf ("["); // int endIndex = name.IndexOf ("]"); // string ww = name.Substring (startIndex+1,endIndex-startIndex-1); // ComponentWebGL.instance.Dic [ww].SetActive (false); // } // } //} //手指按下固定 void OnFingerTap(int fingerIndex, Vector2 fingerPos, int tapCount) { ////屏蔽UI层的点击 #if (IPHONE || ANDROID || WEBGL) if (BaseInputModule.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) #else if (EventSystem.current.IsPointerOverGameObject()) #endif { return; } // chejuCtrl.touch = true; string preSelectedObjectName = ""; string preSelectedObjectMatName = ""; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);//从摄像机发出到点击坐标的射线 RaycastHit hitInfo; //if (Physics.Raycast(ray, out hitInfo) && !chejuCtrl.ceJuMode && !UICamera.isOverUI) //{ // if (hitInfo.collider) // { // objname = hitInfo.transform.name; // if (scene == SceneNmae.Vr) // { // SelectName.text = objname; // } // //回复原对象的材质 // if (PreSelectedObject != null) // { // PreSelectedObject.GetComponentInChildren<MeshRenderer>().material = PreSelectedObjectMat; // preSelectedObjectName = PreSelectedObject.name; // preSelectedObjectMatName = PreSelectedObjectMat.name; // } // //远程同步 // //objname = "远程调用1"; // if (IsLocal == "0") // { // object[] para = new object[4]; // para[0] = hitInfo.transform.name; // para[1] = mSelectedMat.name; // para[2] = preSelectedObjectName; // para[3] = preSelectedObjectMatName; // } // PreSelectedObject = hitInfo.transform; // PreSelectedObjectMat = hitInfo.transform.GetComponentInChildren<MeshRenderer>().material; // selectedObj = hitInfo.transform; // //当选择某个对象时,要向显隐模块和进度模块传递数据 // jingDu.selectedObj = selectedObj; // xianYing.selectObj = selectedObj; // hitInfo.transform.GetComponentInChildren<MeshRenderer>().material = mSelectedMat; // } //} }
public static int IsPointerOverGameObject(IntPtr l) { int result; try { BaseInputModule baseInputModule = (BaseInputModule)LuaObject.checkSelf(l); int pointerId; LuaObject.checkType(l, 2, out pointerId); bool b = baseInputModule.IsPointerOverGameObject(pointerId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }