예제 #1
0
        public SandstoneSpaHouse(Mobile owner) : base(0x145, owner, 1475, 10)
        {
            uint keyValue = CreateKeys(owner);

            SetSign(-2, 5, 28);
            BaseHouseDoor door = (BaseHouseDoor)AddEastDoor(false, -8, -2, 47, keyValue);

            door.Facing = DoorFacing.EastCCW;
        }
예제 #2
0
        public SmallStoneTempleHouse(Mobile owner) : base(0x149, owner, 846, 4)
        {
            uint keyValue = CreateKeys(owner);

            SetSign(3, 0, 40);
            BaseHouseDoor door = (BaseHouseDoor)AddEastDoor(false, 2, 0, 12, keyValue);

            door.Facing = DoorFacing.NorthCCW;
        }
예제 #3
0
        public PaladinKeep(Mobile owner) : base(0x14F, owner, 3000, 21)
        {
            uint keyValue = CreateKeys(owner);

            SetSign(4, 6, 24);
            BaseHouseDoor door = (BaseHouseDoor)AddSouthDoor(false, -1, 3, 12, keyValue);

            this.ChangeSignType(0x0BD1);
        }
예제 #4
0
        public MagistrateHouse(Mobile owner) : base(0x14B, owner, 1475, 10)
        {
            uint keyValue = CreateKeys(owner);

            SetSign(6, 0, 28);
            BaseHouseDoor door = (BaseHouseDoor)AddEastDoor(false, 3, -4, 13, keyValue);

            door.Facing = DoorFacing.NorthCCW;
            AddSouthDoor(false, -1, -1, 13);
        }