public SandstoneSpaHouse(Mobile owner) : base(0x145, owner, 1475, 10) { uint keyValue = CreateKeys(owner); SetSign(-2, 5, 28); BaseHouseDoor door = (BaseHouseDoor)AddEastDoor(false, -8, -2, 47, keyValue); door.Facing = DoorFacing.EastCCW; }
public SmallStoneTempleHouse(Mobile owner) : base(0x149, owner, 846, 4) { uint keyValue = CreateKeys(owner); SetSign(3, 0, 40); BaseHouseDoor door = (BaseHouseDoor)AddEastDoor(false, 2, 0, 12, keyValue); door.Facing = DoorFacing.NorthCCW; }
public PaladinKeep(Mobile owner) : base(0x14F, owner, 3000, 21) { uint keyValue = CreateKeys(owner); SetSign(4, 6, 24); BaseHouseDoor door = (BaseHouseDoor)AddSouthDoor(false, -1, 3, 12, keyValue); this.ChangeSignType(0x0BD1); }
public MagistrateHouse(Mobile owner) : base(0x14B, owner, 1475, 10) { uint keyValue = CreateKeys(owner); SetSign(6, 0, 28); BaseHouseDoor door = (BaseHouseDoor)AddEastDoor(false, 3, -4, 13, keyValue); door.Facing = DoorFacing.NorthCCW; AddSouthDoor(false, -1, -1, 13); }