void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { other.GetComponentInParent <PlayerController>().Destroy(); Destroy(gameObject); } else if (other.CompareTag("Base")) { GameObject playerBase = other.gameObject; BaseHealth baseHealth = playerBase.GetComponent <BaseHealth>(); baseHealth.ReduceHealth(); Destroy(gameObject); } }