/// <summary> /// /// </summary> /// <param name="geometry"></param> /// <param name="material"></param> public PointCloud(BaseGeometry geometry = null, Material material = null) { this.type = "PointCloud"; this.Geometry = geometry ?? new Geometry(); this.Material = material ?? new PointCloudMaterial(); }
/// <summary> /// Create an YnMeshGeometry with a geometry and a material. /// </summary> /// <param name="geometry">Geometry to use.</param> /// <param name="material">Material to use with geometry.</param> public YnMeshGeometry(BaseGeometry <VertexPositionNormalTexture> geometry, BaseMaterial material) : base() { _geometry = geometry; _material = material; _worldMatrixIsMaster = false; }
private void calculate_Click(object sender, RoutedEventArgs e) { RouteLoadingPanel.Begin(); BaseGeometry bg = GetItemByID("routing", "begin"); GetBegionRoad(bg.Geometry.Coordinate.Y, bg.Geometry.Coordinate.X, 100); }
private void btnSquare_Click(object sender, EventArgs e) { if (PrepareNewInstance()) { bg = new Square(ref win); win.SetGeometry(bg); } }
void rsc_GetBeginRoadCompleted(object sender, GetBeginRoadCompletedEventArgs e) { string[] strArray = e.Result[0].Split(new char[] { ',' }); begin = int.Parse(strArray[2]); BaseGeometry bg = GetItemByID("routing", "last"); GetLastRoad(bg.Geometry.Coordinate.Y, bg.Geometry.Coordinate.X, 1000); }
public override bool CanISelect() { if (BaseGeometry.LookingAngle2D(transform, Player.Instance.Move.Position()) < 70) { return(base.CanISelect()); } else { return(false); } }
/// <summary> /// /// </summary> /// <param name="geometry"></param> /// <param name="material"></param> public Mesh(BaseGeometry geometry = null, Material material = null) { this.type = "Mesh"; this.Geometry = geometry ?? new Geometry(); this.Material = material ?? new MeshBasicMaterial() { Color = new Color().Random() }; UpdateMorphTargets(); }
private bool PrepareNewInstance() { if (win == null) { MessageBox.Show("Create the window first.", "Invalid Operation!", MessageBoxButtons.OK, MessageBoxIcon.Error); return(false); } if (bg != null) { bg.Dispose(new EventArgs()); bg = null; } return(true); }
/// <summary> /// Constructor /// </summary> public Line(BaseGeometry geometry = null, Material material = null, int?type = null) { this.type = "Line"; this.Geometry = geometry ?? new Geometry(); this.Material = material ?? new LineBasicMaterial { Color = new Color().Random() }; this.Mode = Three.LineStrip; if (null != type) { this.Mode = type.Value; } }
private void btnTexture_Click(object sender, EventArgs e) { if (PrepareNewInstance()) { try { bg = new BitMap(ref win); } catch (Exception ex) { MessageBox.Show(ex.Message, "Invalid Operation!", MessageBoxButtons.OK, MessageBoxIcon.Error); } win.SetGeometry(bg); } }
public static void Main(string[] _) { //new Input().Initialize(Input.ReadConsole).OnKey += (c) => { System.Console.WriteLine(c); }; //camera.AddComponent(new Camera(60)); camera = new Camera(60, new ConsoleRenderer(), new Dimensions2(30, 20)).DefaultObject(); Scene scene = new Scene(camera.GetComponent <Camera>()); camera.GetComponent <Camera>().renderer.renderMode = RenderMode.Shaded; EngineLoop e = new EngineLoop(scene, 10); e.RenderEvent += OnUpdate; // Add the OnUpdate event for every time the camera renders cube1.AddComponent(new Mesh(BaseGeometry.CubeGeometry())); // Add a cube geometry to cube1 cube1.GetComponent <Mesh>().color = new Color(1, 0, 1); // Set the color of cube1's mesh cube1.worldPosition += new Point3(0, 0, 3); // Change the worldPosition of cube1 scene.objects.Add(cube1); // Add cube1 to the scene camera.worldPosition = new Point3(0, -2, 0); camera.worldRotation = Quaternion.Euler(-30, 0, 0, Quaternion.AngleUnit.Degrees); //scene.light.color = Color.FromArgb(0, 255, 0); //cubeChild.parent = cube1; // Set the parent of cubeChild to be cube1 cubeChild.localScale = new Direction3(0.5, 0.5, 1); cubeChild.AddComponent(new Mesh(BaseGeometry.CubeGeometry())); cubeChild.localPosition = new Point3(0, 0, 3); cubeChild.localRotation = Quaternion.Euler(145, 0, 0, Quaternion.AngleUnit.Degrees); cubeChild.GetComponent <Mesh>().color = new Color(0, 1, 1); SceneObject occ = new SceneObject(); //occ.parent = cubeChild; occ.AddComponent(new Mesh(BaseGeometry.CubeGeometry())); occ.localPosition = new Point3(0, 0, 3); occ.GetComponent <Mesh>().color = new Color(0, 1, 0); occ.worldScale = new Direction3(1, 1, 1); //Tweener.TweenTo(ref cube1._localworldPosition,new Point3(0,0,0),5000); //scene.objects.Add(occ); //c.parent = o;*/ //c.localworldPosition = new Point3(0, 0, 5); while (true) { } }
public bool GetOcclusion(GameObject obj, string[] ignore_tags) { RaycastHit hit; Vector3 direction = BaseGeometry.GetDirection(Player.Instance.Camera.transform.position, obj.transform.position); Debug.DrawRay(Player.Instance.Camera.transform.position, direction, Color.green); if (Physics.Raycast(Player.Instance.Camera.transform.position, direction, out hit, visible_layerMask)) { Debug.Log(obj.name + " sound collides with - " + hit.collider.tag); switch (hit.collider.tag) { case "Wall": case "Door": case "Elevator": { if (IsEqual(hit.collider.tag, ignore_tags)) { return(false); } else { return(true); } } default: { return(false); } } } else { return(false); } }
/// <summary> /// Create an YnMeshGeometry with a geometry and a BasicMaterial. /// </summary> /// <param name="geometry">Geometry to use.</param> /// <param name="textureName">Texture name to use with BasicMaterial</param> public YnMeshGeometry(BaseGeometry <VertexPositionNormalTexture> geometry, string textureName) : this(geometry, new BasicMaterial(textureName)) { }
/// <summary> /// Create an YnMeshGeoemtry with a geometry and a BasicMaterial without texture. /// </summary> /// <param name="geometry"></param> public YnMeshGeometry(BaseGeometry <VertexPositionNormalTexture> geometry) : this(geometry, "") { }
private void ctlMap_MouseClick(object sender, MapMouseEventArgs e) { if (isbegin == true) { BaseGeometry bg = GetItemByID("routing", "begin"); if (bg != null) { LayerReset(); } var data = new ObservableCollection <VectorLayerData>(); var point = new Point(ctlMap.ViewportPointToLocation(e.ViewportPoint).Longitude, ctlMap.ViewportPointToLocation(e.ViewportPoint).Latitude); data.Add(new VectorLayerData { Geo = point.AsBinary(), ID = "begin", Label = "起点", }); layer.Add(data); isbegin = false; } if (islast == true) { var data = new ObservableCollection <VectorLayerData>(); var point = new Point(ctlMap.ViewportPointToLocation(e.ViewportPoint).Longitude, ctlMap.ViewportPointToLocation(e.ViewportPoint).Latitude); data.Add(new VectorLayerData { Geo = point.AsBinary(), ID = "last", Label = "终点", }); layer.Add(data); DraggablePushpin dp = GetDCarByMSID("drapcar", carml); if (dp != null) { GetBegionRoad(dp.Location.Latitude, dp.Location.Longitude, 100); } Dtimer.Begin(); Ltimer.Begin(); islast = false; } if (isbarrier == true) { //初始化一个图标 var data = new ObservableCollection <VectorLayerData>(); var point = new Point(ctlMap.ViewportPointToLocation(e.ViewportPoint).Longitude, ctlMap.ViewportPointToLocation(e.ViewportPoint).Latitude); GetBarrier(point.X, point.Y, 30); data.Add(new VectorLayerData { Geo = point.AsBinary(), ID = "barrier", Label = "障碍" + bn.ToString(), }); layer.Add(data); isbarrier = false; bn++; } }
public static void DrawRectangle(BaseGeometry.Vector Position, BaseGeometry.Vector Size) { GL.Begin(BeginMode.Quads); { GL.TexCoord2(0, 0); GL.Vertex3(Position.X, Position.Y, Position.Z); GL.TexCoord2(0, 1); GL.Vertex3(Position.X, Position.Y + Size.Y, Position.Z); GL.TexCoord2(1, 1); GL.Vertex3(Position.X + Size.X, Position.Y + Size.Y, Position.Z); GL.TexCoord2(1, 0); GL.Vertex3(Position.X + Size.X, Position.Y, Position.Z); } GL.End(); }
/// <summary> /// Create an YnMeshGeometry with a geometry and a material. /// </summary> /// <param name="geometry">Geometry to use.</param> /// <param name="material">Material to use with geometry.</param> public YnMeshGeometry(BaseGeometry<VertexPositionNormalTexture> geometry, BaseMaterial material) : base() { _geometry = geometry; _material = material; _worldMatrixIsMaster = false; }
/// <summary> /// Create an YnMeshGeometry with a geometry and a BasicMaterial. /// </summary> /// <param name="geometry">Geometry to use.</param> /// <param name="textureName">Texture name to use with BasicMaterial</param> public YnMeshGeometry(BaseGeometry<VertexPositionNormalTexture> geometry, string textureName) : this(geometry, new BasicMaterial(textureName)) { }
/// <summary> /// Create an YnMeshGeoemtry with a geometry and a BasicMaterial without texture. /// </summary> /// <param name="geometry"></param> public YnMeshGeometry(BaseGeometry<VertexPositionNormalTexture> geometry) : this(geometry, "") { }