public virtual void OnShipHit(object obj) { object[] list = (object[])obj; BaseGalleon target = list[0] as BaseGalleon; Point3D pnt = (Point3D)list[1]; AmmoInfo ammoInfo = list[2] as AmmoInfo; Mobile shooter = list[3] as Mobile; if (target != null && Galleon != null) { int damage = (int)(ammoInfo.GetDamage(this) * Galleon.CannonDamageMod); target.OnTakenDamage(shooter, damage); int z = target.ZSurface; if (target.TillerMan != null && target.TillerMan is IEntity) { z = ((IEntity)target.TillerMan).Z; } Direction d = Utility.GetDirection(this, pnt); int xOffset = 0; int yOffset = 0; Point3D hit = pnt; if (!ammoInfo.RequiresSurface) { switch (d) { default: case Direction.North: xOffset = Utility.RandomMinMax(-1, 1); yOffset = Utility.RandomMinMax(-2, 0); hit = new Point3D(pnt.X + xOffset, pnt.Y + yOffset, z); break; case Direction.South: xOffset = Utility.RandomMinMax(-1, 1); yOffset = Utility.RandomMinMax(0, 2); hit = new Point3D(pnt.X + xOffset, pnt.Y + yOffset, z); break; case Direction.East: xOffset = Utility.RandomMinMax(0, 2); yOffset = Utility.RandomMinMax(-1, 1); hit = new Point3D(pnt.X + xOffset, pnt.Y + yOffset, z); break; case Direction.West: xOffset = Utility.RandomMinMax(-2, 0); yOffset = Utility.RandomMinMax(-1, 1); hit = new Point3D(pnt.X + xOffset, pnt.Y + yOffset, z); break; } } Effects.SendLocationEffect(hit, target.Map, Utility.RandomBool() ? 14000 : 14013, 15, 10); Effects.PlaySound(hit, target.Map, 0x207); Mobile victim = target.Owner; if (victim != null && target.Contains(victim) && shooter.CanBeHarmful(victim, false)) { shooter.DoHarmful(victim); } else { List <Mobile> candidates = new List <Mobile>(); SecurityLevel highest = SecurityLevel.Passenger; foreach (var mob in target.GetMobilesOnBoard().OfType <PlayerMobile>().Where(pm => shooter.CanBeHarmful(pm, false))) { if (Galleon.GetSecurityLevel(mob) > highest) { candidates.Insert(0, mob); } else { candidates.Add(mob); } } if (candidates.Count > 0) { shooter.DoHarmful(candidates[0]); } else if (victim != null && shooter.IsHarmfulCriminal(victim)) { shooter.CriminalAction(false); } ColUtility.Free(candidates); } if (Galleon.Map != null) { IPooledEnumerable eable = Galleon.Map.GetItemsInRange(hit, 1); foreach (Item item in eable) { if (item is IShipCannon && !Galleon.Contains(item)) { ((IShipCannon)item).OnDamage(damage, shooter); } } eable.Free(); } } }
public virtual void OnShipHit(object obj) { object[] list = (object[])obj; BaseGalleon target = list[0] as BaseGalleon; Point3D pnt = (Point3D)list[1]; var ammoInfo = AmmoInfo.GetAmmoInfo((AmmunitionType)list[2]); if (ammoInfo != null && target != null) { int damage = (Utility.RandomMinMax(ammoInfo.MinDamage, ammoInfo.MaxDamage)); damage /= 7; target.OnTakenDamage(Operator, damage); int z = target.ZSurface; if (target.TillerMan != null && target.TillerMan is IEntity) { z = ((IEntity)target.TillerMan).Z; } Direction d = Utility.GetDirection(this, pnt); int xOffset = 0; int yOffset = 0; Point3D hit = pnt; if (!ammoInfo.RequiresSurface) { switch (d) { default: case Direction.North: xOffset = Utility.RandomMinMax(-1, 1); yOffset = Utility.RandomMinMax(-2, 0); hit = new Point3D(pnt.X + xOffset, pnt.Y + yOffset, z); break; case Direction.South: xOffset = Utility.RandomMinMax(-1, 1); yOffset = Utility.RandomMinMax(0, 2); hit = new Point3D(pnt.X + xOffset, pnt.Y + yOffset, z); break; case Direction.East: xOffset = Utility.RandomMinMax(0, 2); yOffset = Utility.RandomMinMax(-1, 1); hit = new Point3D(pnt.X + xOffset, pnt.Y + yOffset, z); break; case Direction.West: xOffset = Utility.RandomMinMax(-2, 0); yOffset = Utility.RandomMinMax(-1, 1); hit = new Point3D(pnt.X + xOffset, pnt.Y + yOffset, z); break; } } Effects.SendLocationEffect(hit, target.Map, Utility.RandomBool() ? 14000 : 14013, 15, 10); Effects.PlaySound(hit, target.Map, 0x207); if (Operator != null && (!Operator.Deleted || CanFireUnmanned)) { Mobile victim = target.Owner; if (victim != null && target.Contains(victim) && Operator.CanBeHarmful(victim, false)) { Operator.DoHarmful(victim); } else { List <Mobile> candidates = new List <Mobile>(); SecurityLevel highest = SecurityLevel.Passenger; foreach (var mob in target.GetMobilesOnBoard().OfType <PlayerMobile>().Where(pm => Operator.CanBeHarmful(pm, false))) { if (target.GetSecurityLevel(mob) > highest) { candidates.Insert(0, mob); } else { candidates.Add(mob); } } if (candidates.Count > 0) { Operator.DoHarmful(candidates[0]); } else if (victim != null && Operator.IsHarmfulCriminal(victim)) { Operator.CriminalAction(false); } ColUtility.Free(candidates); } } } }