예제 #1
0
 public YardSecurityEntry(Mobile from, YardGate gate)
     : base(6203, 9)
 {
     m_From = from;
     m_Gate = gate;
 }
예제 #2
0
        public static void Generate(Rectangle2D region)
        {
            for (int rx = 0; rx < region.Width; ++rx)
            {
                for (int ry = 0; ry < region.Height; ++ry)
                {
                    int vx = rx + region.X;
                    int vy = ry + region.Y;

                    Tile[] tiles = m_Map.Tiles.GetStaticTiles(vx, vy);

                    for (int i = 0; i < tiles.Length; ++i)
                    {
                        Tile tile = tiles[i];

                        int id = tile.ID;
                        int z  = tile.Z;

                        if (IsWestFrame(id))
                        {
                            if (IsEastFrame(vx + 2, vy, z))
                            {
                                AddDoor(vx + 1, vy, z, DoorFacing.WestCW);
                            }
                            else if (IsEastFrame(vx + 3, vy, z))
                            {
                                BaseDoor first  = AddDoor(vx + 1, vy, z, DoorFacing.WestCW);
                                BaseDoor second = AddDoor(vx + 2, vy, z, DoorFacing.EastCCW);

                                if (first != null && second != null)
                                {
                                    first.Link  = second;
                                    second.Link = first;
                                }
                                else
                                {
                                    if (first != null)
                                    {
                                        first.Delete();
                                    }

                                    if (second != null)
                                    {
                                        second.Delete();
                                    }
                                }
                            }
                        }
                        else if (IsNorthFrame(id))
                        {
                            if (IsSouthFrame(vx, vy + 2, z))
                            {
                                AddDoor(vx, vy + 1, z, DoorFacing.SouthCW);
                            }
                            else if (IsSouthFrame(vx, vy + 3, z))
                            {
                                BaseDoor first  = AddDoor(vx, vy + 1, z, DoorFacing.NorthCCW);
                                BaseDoor second = AddDoor(vx, vy + 2, z, DoorFacing.SouthCW);

                                if (first != null && second != null)
                                {
                                    first.Link  = second;
                                    second.Link = first;
                                }
                                else
                                {
                                    if (first != null)
                                    {
                                        first.Delete();
                                    }

                                    if (second != null)
                                    {
                                        second.Delete();
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
예제 #3
0
        private static bool FindItem(int x, int y, int z, Map map, Item srcItem)
        {
            int itemID = srcItem.ItemID;

            bool res = false;

            IPooledEnumerable eable;

            if (srcItem is BaseDoor)
            {
                eable = map.GetItemsInRange(new Point3D(x, y, z), 1);

                foreach (Item item in eable)
                {
                    if (!(item is BaseDoor))
                    {
                        continue;
                    }

                    BaseDoor bd = (BaseDoor)item;
                    Point3D  p;
                    int      bdItemID;

                    if (bd.Open)
                    {
                        p        = new Point3D(bd.X - bd.Offset.X, bd.Y - bd.Offset.Y, bd.Z - bd.Offset.Z);
                        bdItemID = bd.ClosedID;
                    }
                    else
                    {
                        p        = bd.Location;
                        bdItemID = bd.ItemID;
                    }

                    if (p.X != x || p.Y != y)
                    {
                        continue;
                    }

                    if (item.Z == z && bdItemID == itemID)
                    {
                        res = true;
                    }
                    else if (Math.Abs(item.Z - z) < 8)
                    {
                        m_DeleteQueue.Enqueue(item);
                    }
                }
            }
            else if ((TileData.ItemTable[itemID & TileData.MaxItemValue].Flags & TileFlag.LightSource) != 0)
            {
                eable = map.GetItemsInRange(new Point3D(x, y, z), 0);

                LightType lt      = srcItem.Light;
                string    srcName = srcItem.ItemData.Name;

                foreach (Item item in eable)
                {
                    if (item.Z == z)
                    {
                        if (item.ItemID == itemID)
                        {
                            if (item.Light != lt)
                            {
                                m_DeleteQueue.Enqueue(item);
                            }
                            else
                            {
                                res = true;
                            }
                        }
                        else if ((item.ItemData.Flags & TileFlag.LightSource) != 0 && item.ItemData.Name == srcName)
                        {
                            m_DeleteQueue.Enqueue(item);
                        }
                    }
                }
            }
            else if (srcItem is Teleporter || srcItem is FillableContainer || srcItem is BaseBook)
            {
                eable = map.GetItemsInRange(new Point3D(x, y, z), 0);

                Type type = srcItem.GetType();

                foreach (Item item in eable)
                {
                    if (item.Z == z && item.ItemID == itemID)
                    {
                        if (item.GetType() != type)
                        {
                            m_DeleteQueue.Enqueue(item);
                        }
                        else
                        {
                            res = true;
                        }
                    }
                }
            }
            else
            {
                eable = map.GetItemsInRange(new Point3D(x, y, z), 0);

                foreach (Item item in eable)
                {
                    if (item.Z == z && item.ItemID == itemID)
                    {
                        eable.Free();
                        return(true);
                    }
                }
            }

            eable.Free();

            while (m_DeleteQueue.Count > 0)
            {
                ((Item)m_DeleteQueue.Dequeue()).Delete();
            }

            return(res);
        }
        public static void GenGauntlet_OnCommand(CommandEventArgs e)
        {
            /* Begin healer room */
            CreatePricedHealer(5000, 387, 400);
            CreateTeleporter(390, 407, 394, 405);

            BaseDoor healerDoor = CreateDoorSet(393, 404, true, 0x44E);

            healerDoor.Locked   = true;
            healerDoor.KeyValue = Key.RandomValue();

            if (healerDoor.Link != null)
            {
                healerDoor.Link.Locked   = true;
                healerDoor.Link.KeyValue = Key.RandomValue();
            }
            /* End healer room */

            /* Begin supply room */
            CreateMorphItem(433, 371, 0x29F, 0x116, 3, 0x44E);
            CreateMorphItem(433, 372, 0x29F, 0x115, 3, 0x44E);

            CreateVarietyDealer(492, 369);

            for (int x = 434; x <= 478; ++x)
            {
                for (int y = 371; y <= 372; ++y)
                {
                    Static item = new Static(0x524);

                    item.Hue = 1;
                    item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
                }
            }
            /* End supply room */

            /* Begin gauntlet cycle */
            CreateTeleporter(471, 428, 474, 428);
            CreateTeleporter(462, 494, 462, 498);
            CreateTeleporter(403, 502, 399, 506);
            CreateTeleporter(357, 476, 356, 480);
            CreateTeleporter(361, 433, 357, 434);

            GauntletSpawner sp1 = CreateSpawner("DarknightCreeper", 491, 456, 473, 432, 417, 426, true, 473, 412, 39, 60);
            GauntletSpawner sp2 = CreateSpawner("FleshRenderer", 482, 520, 468, 496, 426, 422, false, 448, 496, 56, 48);
            GauntletSpawner sp3 = CreateSpawner("Impaler", 406, 538, 408, 504, 432, 430, false, 376, 504, 64, 48);
            GauntletSpawner sp4 = CreateSpawner("ShadowKnight", 335, 512, 360, 478, 424, 439, false, 300, 478, 72, 64);
            GauntletSpawner sp5 = CreateSpawner("AbysmalHorror", 326, 433, 360, 429, 416, 435, true, 300, 408, 60, 56);
            GauntletSpawner sp6 = CreateSpawner("DemonKnight", 423, 430, 0, 0, 423, 430, true, 392, 392, 72, 96);

            sp1.Sequence = sp2;
            sp2.Sequence = sp3;
            sp3.Sequence = sp4;
            sp4.Sequence = sp5;
            sp5.Sequence = sp6;
            sp6.Sequence = sp1;

            sp1.State = GauntletSpawnerState.InProgress;
            /* End gauntlet cycle */

            /* Begin exit gate */
            ConfirmationMoongate gate = new ConfirmationMoongate();

            gate.Dispellable = false;

            gate.Target    = new Point3D(2350, 1270, -85);
            gate.TargetMap = Map.Malas;

            gate.GumpWidth  = 420;
            gate.GumpHeight = 280;

            gate.MessageColor  = 0x7F00;
            gate.MessageNumber = 1062109;             // You are about to exit Dungeon Doom.  Do you wish to continue?

            gate.TitleColor  = 0x7800;
            gate.TitleNumber = 1062108;             // Please verify...

            gate.Hue = 0x44E;

            gate.MoveToWorld(new Point3D(433, 326, 4), Map.Malas);
            /* End exit gate */
        }
예제 #5
0
 public virtual bool CanOpenDoor(BaseDoor door)
 {
     return(door != null && !door.Deleted);
 }
예제 #6
0
 public virtual bool CanCloseDoor(BaseDoor door)
 {
     return(door != null && !door.Deleted && door.CanClose());
 }
예제 #7
0
 public GenericHouseDoor(DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust)
     : base(facing, baseItemID + (autoAdjust ? (2 * (int)facing) : 0), baseItemID + 1 + (autoAdjust ? (2 * (int)facing) : 0), openedSound, closedSound, BaseDoor.GetOffset(facing))
 {
 }
예제 #8
0
            private Item GetFixtureItem(int dItemID)
            {
                int itemID = (dItemID & 0x3FFF);

                if (itemID >= 0x181D && itemID < 0x1829)
                {
                    //Ignore teleporters!
                    //HouseTeleporter tp = new HouseTeleporter(itemID);
                    //AddFixture(tp, mte);
                }
                else
                {
                    BaseDoor door = null;

                    if (itemID >= 0x675 && itemID < 0x6F5)
                    {
                        int        type   = (itemID - 0x675) / 16;
                        DoorFacing facing = (DoorFacing)(((itemID - 0x675) / 2) % 8);

                        switch (type)
                        {
                        case 0: door = new GenericHouseDoor(facing, 0x675, 0xEC, 0xF3); break;

                        case 1: door = new GenericHouseDoor(facing, 0x685, 0xEC, 0xF3); break;

                        case 2: door = new GenericHouseDoor(facing, 0x695, 0xEB, 0xF2); break;

                        case 3: door = new GenericHouseDoor(facing, 0x6A5, 0xEA, 0xF1); break;

                        case 4: door = new GenericHouseDoor(facing, 0x6B5, 0xEA, 0xF1); break;

                        case 5: door = new GenericHouseDoor(facing, 0x6C5, 0xEC, 0xF3); break;

                        case 6: door = new GenericHouseDoor(facing, 0x6D5, 0xEA, 0xF1); break;

                        case 7: door = new GenericHouseDoor(facing, 0x6E5, 0xEA, 0xF1); break;
                        }
                    }
                    else if (itemID >= 0x314 && itemID < 0x364)
                    {
                        int        type   = (itemID - 0x314) / 16;
                        DoorFacing facing = (DoorFacing)(((itemID - 0x314) / 2) % 8);

                        switch (type)
                        {
                        case 0: door = new GenericHouseDoor(facing, 0x314, 0xED, 0xF4); break;

                        case 1: door = new GenericHouseDoor(facing, 0x324, 0xED, 0xF4); break;

                        case 2: door = new GenericHouseDoor(facing, 0x334, 0xED, 0xF4); break;

                        case 3: door = new GenericHouseDoor(facing, 0x344, 0xED, 0xF4); break;

                        case 4: door = new GenericHouseDoor(facing, 0x354, 0xED, 0xF4); break;
                        }
                    }
                    else if (itemID >= 0x824 && itemID < 0x834)
                    {
                        DoorFacing facing = (DoorFacing)(((itemID - 0x824) / 2) % 8);
                        door = new GenericHouseDoor(facing, 0x824, 0xEC, 0xF3);
                    }
                    else if (itemID >= 0x839 && itemID < 0x849)
                    {
                        DoorFacing facing = (DoorFacing)(((itemID - 0x839) / 2) % 8);
                        door = new GenericHouseDoor(facing, 0x839, 0xEB, 0xF2);
                    }
                    else if (itemID >= 0x84C && itemID < 0x85C)
                    {
                        DoorFacing facing = (DoorFacing)(((itemID - 0x84C) / 2) % 8);
                        door = new GenericHouseDoor(facing, 0x84C, 0xEC, 0xF3);
                    }
                    else if (itemID >= 0x866 && itemID < 0x876)
                    {
                        DoorFacing facing = (DoorFacing)(((itemID - 0x866) / 2) % 8);
                        door = new GenericHouseDoor(facing, 0x866, 0xEB, 0xF2);
                    }
                    else if (itemID >= 0xE8 && itemID < 0xF8)
                    {
                        DoorFacing facing = (DoorFacing)(((itemID - 0xE8) / 2) % 8);
                        door = new GenericHouseDoor(facing, 0xE8, 0xED, 0xF4);
                    }
                    else if (itemID >= 0x1FED && itemID < 0x1FFD)
                    {
                        DoorFacing facing = (DoorFacing)(((itemID - 0x1FED) / 2) % 8);
                        door = new GenericHouseDoor(facing, 0x1FED, 0xEC, 0xF3);
                    }

                    if (door != null)
                    {
                        return(door);
                    }
                }

                return(null);
            }            //end of GetFixtureItem
예제 #9
0
 public DoorKnockEntry(BaseDoor door)
     : base(1063493, 1)
 {
     m_Door = door;
 }
예제 #10
0
 public SecretStoneDoor2(DoorFacing facing) : base(0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing))
 {
 }
예제 #11
0
 public LightWoodGate(DoorFacing facing) : base(0x839 + (2 * (int)facing), 0x83A + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset(facing))
 {
 }
예제 #12
0
        public override void AddComponents()
        {
            IronGate gate = new IronGate(DoorFacing.EastCCW);

            m_Gate = gate;

            gate.KeyValue = Key.RandomValue();
            gate.Locked   = true;

            AddItem(gate, -2, 1, 0);
            AddCampChests();

            switch (Utility.Random(4))
            {
            case 0:
            {
                AddMobile(new Orc(), 0, -2, 0);
                AddMobile(new OrcishMage(), 0, 1, 0);
                AddMobile(new OrcishLord(), 0, -2, 0);
                AddMobile(new OrcCaptain(), 0, 1, 0);
                AddMobile(new Orc(), 0, -1, 0);
                AddMobile(new OrcChopper(), 0, -2, 0);
            } break;

            case 1:
            {
                AddMobile(new Ratman(), 0, -2, 0);
                AddMobile(new Ratman(), 0, 1, 0);
                AddMobile(new RatmanMage(), 0, -2, 0);
                AddMobile(new Ratman(), 0, 1, 0);
                AddMobile(new RatmanArcher(), 0, -1, 0);
                AddMobile(new Ratman(), 0, -2, 0);
            } break;

            case 2:
            {
                AddMobile(new Lizardman(), 0, -2, 0);
                AddMobile(new Lizardman(), 0, 1, 0);
                AddMobile(new Lizardman(), 0, -2, 0);
                AddMobile(new Lizardman(), 0, 1, 0);
                AddMobile(new Lizardman(), 0, -1, 0);
                AddMobile(new Lizardman(), 0, -2, 0);
            } break;

            case 3:
            {
                AddMobile(new Brigand(), 0, -2, 0);
                AddMobile(new Brigand(), 0, 1, 0);
                AddMobile(new Brigand(), 0, -2, 0);
                AddMobile(new Brigand(), 0, 1, 0);
                AddMobile(new Brigand(), 0, -1, 0);
                AddMobile(new Brigand(), 0, -2, 0);
            } break;
            }

            switch (Utility.Random(2))
            {
            case 0: Prisoner = new Noble(); break;

            case 1: Prisoner = new SeekerOfAdventure(); break;
            }

            Prisoner.IsPrisoner = true;
            Prisoner.CantWalk   = true;

            Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
            AddMobile(Prisoner, -2, 0, 0);
        }
예제 #13
0
 public InternalTimer(BaseDoor door) : base(TimeSpan.FromSeconds(20.0), TimeSpan.FromSeconds(10.0))
 {
     m_Door = door;
 }