public void CreateHardware() { newHardware = new BaseDefensiveHardware(); ChooseHardwareType(); newHardware.ItemName = "DHW" + Random.Range(1, 100); newHardware.Rarity = rarities [Random.Range(0, 4)]; newHardware.ItemDescription = "Description" + Random.Range(1, 100); newHardware.ItemID = Random.Range(1, 100); newHardware.CPURequirement = Random.Range(1, 100); newHardware.Strength = Random.Range(1, 3) * newHardware.CPURequirement; newHardware.Dexterity = Random.Range(1, 3) * newHardware.CPURequirement; newHardware.Intellect = Random.Range(1, 3) * newHardware.CPURequirement; newHardware.RAM = Random.Range(1, 3) * newHardware.CPURequirement; }
public void CreateHardware() { newHardware = new BaseDefensiveHardware(); ChooseHardwareType (); newHardware.ItemName = "DHW" + Random.Range(1,100); newHardware.Rarity = rarities [Random.Range (0, 4)]; newHardware.ItemDescription = "Description" + Random.Range(1,100); newHardware.ItemID = Random.Range (1, 100); newHardware.CPURequirement = Random.Range (1, 100); newHardware.Strength = Random.Range (1, 3) * newHardware.CPURequirement; newHardware.Dexterity = Random.Range (1, 3) * newHardware.CPURequirement; newHardware.Intellect = Random.Range (1, 3) * newHardware.CPURequirement; newHardware.RAM = Random.Range (1, 3) * newHardware.CPURequirement; }
public void EquipDeffensiveHardware(BaseDefensiveHardware newHardware) { }
public void EquipDeffensiveHardware(BaseDefensiveHardware newHardware) { }