/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } if (BaseData != null) { BaseData.Dispose(); } if (RegionalElements != null) { foreach (GraphicsPath gp in RegionalElements.Keys) { gp.Dispose(); } RegionalElements.Clear(); } base.Dispose(disposing); }