//Spawns in new character cards
 private void SpawnCards(List <BattleCharacter> characters)
 {
     foreach (BattleCharacter c in characters)
     {
         if (c is BattleCharacter_Party)
         {
             BaseCard card = Instantiate(partyCardPrefab, partyCardPanel).GetComponent <BaseCard>();
             card.InitCard(c);
             characterCards.Add(card);
         }
         else if (c is BattleCharacter_Enemy)
         {
             BaseCard card = Instantiate(enemyCardPrefab, battleHUD.transform).GetComponent <BaseCard>();
             card.InitCard(c);
             characterCards.Add(card);
         }
     }
 }