//********************************************************************************************************************************************************************************** // Методы отображения графики //********************************************************************************************************************************************************************************** // Отображение гостевого экрана public void ShowGuestScreen() { Scene = SKNode.FromFile<GuestScene> ("GuestScene"); Scene.Initialize (Game); GameView.ShowsFPS = true; GameView.ShowsNodeCount = true; GameView.ShowsDrawCount = true; Scene.ScaleMode = SKSceneScaleMode.Fill; //Scene.AnchorPoint = new CoreGraphics.CGPoint (0, 1); GameView.PresentScene (Scene); }