/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { Settings = new GameSettings(this); SpriteBatch = new SpriteBatch(GraphicsDevice); Sounds.LoadContent(); Pixel = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); Pixel.SetData(new[] { Color.White }); MouseInput = new MouseInput(); TouchInput = new TouchInput(); UnifiedInput = new UnifiedInput(this); KeyboardInput = new KeyboardInput(this); UnifiedInput.TapListeners.Add(t => Arena?.OnTap(t)); Levels.Levels.LoadContent(Content); Fonts.LoadContent(Content); Textures.LoadContent(Content); Sprites.LoadContent(this, Content); Starfield = new Starfield(100, ArenaArea); PauseArena = new PauseArena(this); Arena = new MenuArena(this); Arena.Initialise(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. SpriteBatch = new SpriteBatch(GraphicsDevice); Pixel = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); Pixel.SetData(new[] { Color.White }); Logo = new TitleLogo(this); SideBar = new SideBar(this); MouseInput = new MouseInput(); TouchInput = new TouchInput(); UnifiedInput = new UnifiedInput(this); KeyboardInput = new KeyboardInput(this); UnifiedInput.TapListeners.Add(t => Arena?.OnTap(t)); Textures.LoadContent(Content); Sprites.LoadContent(this, Content); Fonts.LoadContent(Content); Sounds = new Sounds(this); TileSet01 = new TileSet(Strings.Park, new Color(37f / 255f, 92f / 255f, 64f / 255f), Textures.TileSetJungle01, Textures.TileSetShadows, Textures.TileSetBridges); TileSet02 = new TileSet(Strings.Jungle, new Color(13f / 255f, 69f / 255f, 17f / 255f), Textures.TileSetJungle02, Textures.TileSetShadows, Textures.TileSetBridges); TileSet03 = new TileSet(Strings.RoadBlock, new Color(101f / 255f, 97f / 255f, 96f / 255f), Textures.TileSetRoad01, Textures.TileSetShadows, Textures.TileSetBridgesRoad); TileSet04 = new TileSet(Strings.Geiger, new Color(39f / 255f, 37f / 255f, 92f / 255f), Textures.TileSetGeiger01, Textures.TileSetShadows, Textures.TileSetBridgesGeiger); TileSets = new TileSet[] { TileSet01, TileSet02, TileSet03, TileSet04 }; TileSet = TileSets[GameSettings.TileSet]; MenuMap.Initialize(); MenuArena = new MenuArena(this); PauseArena = new PauseArena(this, MenuArena); _arena = MenuArena; _arena.Initialise(); }