예제 #1
0
 //When triggered, the boxes will disable and the player can leave.
 public void FreePlayer()
 {
     if (isMonkey)
     {
         BarrierOne.SetActive(false);
         BarrierTwo.SetActive(false);
     }
 }
예제 #2
0
 //When triggered, the box will disable and the player can leave.
 public void FreePlayer()
 {
     BarrierTwo.SetActive(false);
 }