public static void UseBarrier() { if (Barrier != null && Barrier.IsReady()) { Barrier.Cast(); } }
public static void UseBarrier() { if (HasBarrier == true && Barrier.IsReady()) { Barrier.Cast(); } }
private static void BarrierOnTick() { if (PlayerHasBarrier && SummonerMenu.GetCheckBoxValue("check" + "barrier") && Player.Instance.IsInDanger(SummonerMenu.GetSliderValue("slider" + "barrier"))) { Barrier.Cast(); } }
public static void OnInComingDamage_OnIncomingDamage(OnInComingDamage.InComingDamageEventArgs args) { if (!Barrier.IsReady() || !args.Target.IsMe || !args.Target.IsKillable()) { return; } if (!Summs.menu.CheckBoxValue("Barrier")) { return; } if (Summs.menu.SliderValue("Barrierhp") >= args.Target.HealthPercent || args.InComingDamage >= args.Target.TotalShieldHealth()) { Barrier.Cast(); } }
public static void OnInComingDamage_OnIncomingDamage(OnInComingDamage.InComingDamageEventArgs args) { if (!Barrier.IsReady() || !args.Target.IsMe || !args.Target.IsKillable() || !EntityManager.Heroes.Enemies.Any(e => e.IsValid && !e.IsDead && e.IsInRange(args.Target, 1250)) && args.Target.Health > args.InComingDamage) { return; } if (!Summs.menu.CheckBoxValue("Barrier")) { return; } if (Summs.menu.SliderValue("Barrierhp") >= args.Target.HealthPercent || args.InComingDamage >= args.Target.TotalShieldHealth()) { Barrier.Cast(); } }
internal static void GameObject_OnCreate(GameObject sender, EventArgs args) { if (Barrier == null || sender == null || (Main.SpellsMenu.VChecked("Barrier.Combo") && !Orbwalker.ActiveModes.Combo.IsOrb()) || (Player.HasBuffOfType(BuffType.Invisibility) && Main.SpellsMenu.VChecked("Barrier.Stealth"))) { return; } var misile = sender as MissileClient; if (misile == null || misile.Target == null || !misile.SpellCaster.IsEnemy || !misile.Target.IsMe) { return; } if (misile.GetDamage() >= Main.SpellsMenu.VSliderValue("Barrier.Value") * 50) { Barrier.Cast(); } }
internal static void OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (Barrier == null || !sender.IsEnemy || args.Target == null || !args.Target.IsMe || !Main.SpellsMenu.VChecked("Barrier.Enabled") || (Main.SpellsMenu.VChecked("Barrier.Combo") && !Orbwalker.ActiveModes.Combo.IsOrb()) || (Player.HasBuffOfType(BuffType.Invisibility) && Main.SpellsMenu.VChecked("Barrier.Stealth"))) { return; } var caster = sender as AIHeroClient; var Target = args.Target as AIHeroClient; if (caster == null || Target == null) { return; } if (caster.GetSpellDamage(Target, args.Slot) >= Main.SpellsMenu.VSliderValue("Barrier.Value") * 50) { Barrier.Cast(); } }
private static void PlayerSpells() { var target = TargetSelector.GetTarget(1000, DamageType.Mixed); var spell = Player.Instance.Spellbook; if (Player.Instance.IsInFountain() || Player.Instance.IsRecalling() || target == null) { return; } if (Barrier != null) { if (Value.Use("activator.barrier")) { if (Value.Get("activator.barrier.hp") > Player.Instance.HealthPercent) { if (Barrier.IsReady()) { Barrier.Cast(); } } } } if (Heal != null && Heal.IsReady()) { if (Value.Use("activator.heal")) { if (Value.Use("activator.heal.lifesave")) { var ally = EntityManager.Heroes.Allies.FirstOrDefault( x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && x.HealthPercent <= Value.Get("activator.barrier.hp")); if (ally != null) { if (ally.IsFacing(target)) { Heal.Cast(); } } } if (Player.Instance.HealthPercent <= Value.Get("activator.heal.hp")) { if (Player.Instance.IsFacing(target)) { Heal.Cast(); } } } } if (Ignite != null && Ignite.IsReady()) { if (Value.Use("activator.ignite")) { if (Value.Use("activator.ignite.killsteal")) { if (target.Health <= Player.Instance.GetSpellDamage(target, Ignite.Slot)) { Ignite.Cast(target); } } if (Value.Use("activator.ignite.burst")) { if (spell.GetSpell(SpellSlot.Q).IsReady&& spell.GetSpell(SpellSlot.W).IsReady&& spell.GetSpell(SpellSlot.E).IsReady&& spell.GetSpell(SpellSlot.R).IsReady) { if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { Ignite.Cast(target); } } } if (Value.Use("activator.ignite.progressive")) { if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { Ignite.Cast(target); } } } } }
public static void UseSummoner(SummonerSpellsEnum summoner) { switch (summoner) { case SummonerSpellsEnum.Exhaust: { if (Exhaust == null || !Exhaust.IsReady() || !Main.SpellsMenu.VChecked("Exhaust.Enabled") || (Player.HasBuffOfType(BuffType.Invisibility) && Main.SpellsMenu.VChecked("Exhaust.Stealth")) || (Main.SpellsMenu.VChecked("Exhaust.Combo") && !Orbwalker.ActiveModes.Combo.IsOrb())) { break; } var target = EntityManager.Heroes.Enemies.Where(x => x.IsValidTarget(Exhaust.Range) && (Main.SpellsMenu.VSliderValue("Exhaust.EnemyHP") <= x.HealthPercent || EntityManager.Heroes.Allies.Any(ally => ally.IsValidTarget(800) && Main.SpellsMenu.VSliderValue("Exhaust.AllyHP") <= ally.HealthPercent))); switch (Main.SpellsMenu.VComboValue("Exhaust.Target")) { case 0: { target.OrderByDescending(x => TargetSelector.GetPriority(x)); } break; case 1: { target.OrderBy(x => x.Health); } break; case 2: { target.OrderByDescending(x => x.TotalAttackDamage); } break; case 3: { target.OrderByDescending(x => x.TotalMagicalDamage); } break; case 4: { target.OrderByDescending(x => x.MoveSpeed); } break; case 5: { target.OrderByDescending(x => x.PercentAttackSpeedMod); } break; } if (target.Any()) { Exhaust.Cast(target.First()); } } break; case SummonerSpellsEnum.Heal: { if (Heal == null || !Heal.IsReady() || !Main.SpellsMenu.VChecked("Heal.Enabled") || (Player.HasBuffOfType(BuffType.Invisibility) && Main.SpellsMenu.VChecked("Heal.Stealth")) || (Main.SpellsMenu.VChecked("Heal.Combo") && !Orbwalker.ActiveModes.Combo.IsOrb())) { break; } var allies = EntityManager.Heroes.Allies.Where(x => x.IsValidTarget(Heal.Range) && x.HealthPercent <= (x.IsMe ? Main.SpellsMenu.VSliderValue("Heal.MyHP") : Main.SpellsMenu.VSliderValue("Heal.AllyHP"))); if (!allies.Any()) { break; } var dic = new Dictionary <Obj_AI_Base, int>(); foreach (var ally in allies) { dic.Add(ally, 500); } if (!Main.SpellsMenu.VChecked("Heal.Smart") || Prediction.Health.GetPrediction(dic).Any(x => x.Value <= 0)) { Heal.Cast(); } } break; case SummonerSpellsEnum.Ignite: { if (Ignite == null || !Ignite.IsReady() || !Main.SpellsMenu.VChecked("Ignite.Enabled") || (Main.SpellsMenu.VChecked("Ignite.Combo") && !Orbwalker.ActiveModes.Combo.IsOrb())) { break; } var target = EntityManager.Heroes.Enemies.Where(t => t.IsValidTarget(Ignite.Range) && t.Health <= Player.Instance.GetSummonerSpellDamage(t, DamageLibrary.SummonerSpells.Ignite)).FirstOrDefault(); if (target == null) { break; } Ignite.Cast(target); } break; case SummonerSpellsEnum.Mark: { if (Mark == null || !Mark.IsReady() || !Main.SpellsMenu.VChecked("Mark.Enabled") || !Orbwalker.ActiveModes.Combo.IsOrb()) { break; } var target = Mark.GetTarget(); if (target == null) { break; } var pred = Mark.GetPrediction(target); if (pred.CanNext(Mark, Main.SpellsMenu.VSliderValue("Mark.Percent"), true)) { Mark.Cast(pred.CastPosition); } } break; case SummonerSpellsEnum.Smite: { if (Smite == null || !Smite.IsReady() || !Main.SpellsMenu.VChecked("Smite.Enabled")) { break; } var target = EntityManager.Heroes.Enemies.Where(t => t.IsValidTarget(Smite.Range) && t.Health <= Player.Instance.GetSummonerSpellDamage(t, DamageLibrary.SummonerSpells.Smite)).FirstOrDefault(); var minion = ObjectManager.Get <Obj_AI_Minion>() .FirstOrDefault(m => m.Health < Player.Instance.GetSummonerSpellDamage(m, DamageLibrary.SummonerSpells.Smite) && m != null && m.IsMonster && m.IsImportant() && Smite.IsInRange(m)); if (minion != null) { Smite.Cast(minion); } if (target != null) { Smite.Cast(target); } } break; case SummonerSpellsEnum.Barrier: { if (Barrier == null || !Barrier.IsReady() || !Main.SpellsMenu.VChecked("Barrier.Enabled") || (Player.HasBuffOfType(BuffType.Invisibility) && Main.SpellsMenu.VChecked("Barrier.Stealth")) || (Main.SpellsMenu.VChecked("Barrier.Combo") && !Orbwalker.ActiveModes.Combo.IsOrb()) || Player.Instance.HealthPercent > Main.SpellsMenu.VSliderValue("Barrier.MyHP")) { break; } if (!Main.SpellsMenu.VChecked("Barrier.Smart") || Prediction.Health.GetPrediction(Player.Instance, 800) <= 0) { Barrier.Cast(); } } break; default: { break; } } }