public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Barajar")) { Baraja b = (Baraja)target; b.Barajar(); } if (GUILayout.Button("A String")) { Baraja b = (Baraja)target; b.ConvertirATexto(); } if (GUILayout.Button("Desde String")) { Baraja b = (Baraja)target; b.ConvertirDesdeTexto(); } if (GUILayout.Button("Descomprimir")) { Baraja b = (Baraja)target; b.Descomprimir(); } if (GUILayout.Button("Comprimir")) { Baraja b = (Baraja)target; b.Comprimir(); } }
static void Main(string[] args) { Console.Title = "Practica 05 - CardGame"; #region Instances Baraja deck = new Baraja(); List <Carta> mazo = deck.CrearBaraja(); deck = new Baraja(mazo); #endregion #region Ordered Decks Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("####### Initial Ordered Deck #######\n"); deck.MostrarBaraja(mazo); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("####### Ordered Deck [Fisher-Yates] #######\n"); deck.MostrarBaraja(deck.SortCards(mazo)); Console.ForegroundColor = ConsoleColor.DarkYellow; Console.WriteLine("####### Ordered Deck [Common Sort] #######\n"); mazo.Sort(Carta.CompareCards); deck.MostrarBaraja(mazo); #endregion Console.ReadKey(); }
private void Awake() { if (baraja == null) { baraja = GetComponent <Baraja>(); } }
static void Main(string[] args) { Baraja bajaraEspañola = new Baraja(); Console.WriteLine(Baraja.MostrarBaraja(bajaraEspañola)); Console.ReadKey(); }
public static void CrearBaraja() { Baraja baraja = ScriptableObject.CreateInstance <Baraja>(); AssetDatabase.CreateAsset(baraja, "Assets/Objetos/Baraja.asset"); AssetDatabase.SaveAssets(); EditorUtility.FocusProjectWindow(); Selection.activeObject = baraja; }
public static void Main(string[] args) { Baraja baraja = new Baraja (); baraja.Barajear(); for ( int i = 0 , k = 1 ; i < 52 ; i ++ , k++ ){ baraja.cartas[i].imprimirCarta(); if ( k % 5 == 0 ) Console.WriteLine(" "); } }
public static void Main(string[] args) { Baraja baraja = new Baraja(); baraja.Barajear(); for (int i = 0, k = 1; i < 52; i++, k++) { baraja.cartas[i].imprimirCarta(); if (k % 5 == 0) { Console.WriteLine(" "); } } }
static void Main(string[] args) { Baraja barajaEspañola = new Baraja(); Carta testCarta = new Carta((Carta.Valor) 5, (Carta.Palo) 2); Console.WriteLine(Baraja.MostrarBaraja(barajaEspañola)); Carta ultimaCarta = Baraja.RetornarUltimaCarta(barajaEspañola); Console.WriteLine($"Ultima carta: {ultimaCarta.ObtenerNombre()}"); barajaEspañola.AgregarCarta(testCarta); Console.WriteLine(Baraja.MostrarBaraja(barajaEspañola)); barajaEspañola.MezclarBaraja(barajaEspañola); Console.WriteLine(Baraja.MostrarBaraja(barajaEspañola)); Console.ReadKey(); }
public IActionResult Index() { Baraja baraja1 = new Baraja(); baraja1.Barajar(); //Chapuza? //string[] arrayDeCartas = new string[40]; //for (int i = 0; i < baraja1.cartas.Length; i++) //{ // arrayDeCartas[i] = baraja1.cartas[i].palo.ToString() + "-" + baraja1.cartas[i].numero.ToString(); //} ViewData["baraja"] = baraja1.cartas; return(View()); }
static void Main(string[] args) { Baraja <string> baraja = new Baraja <string>(); string uno = "uno "; string dos = "dos"; string tres = "tres"; baraja += dos; baraja += uno; baraja += tres; Console.WriteLine(baraja.MostrarBaraja()); Console.ReadKey(); Console.WriteLine(baraja.MostrarBaraja()); Console.ReadKey(); Console.WriteLine(baraja.MostrarBaraja()); Console.ReadKey(); }
public void Start() { baraja = new Baraja(this); marco = Resources.Load("Prefabs/Marco") as GameObject; }
private void Awake() { baraja = GetComponent <Baraja>(); }