public void SelectHeroUnit(FormationUnit heroUnit) { SelectedUnit = heroUnit; SelectedHero = heroUnit.Character as Hero; BannerPanel.UpdateHero(); HeroPanel.UpdateHero(); }
public void SetPeacefulState() { BannerPanel.SetPeacefulState(); }
public void SetDisabledState() { BannerPanel.SetDisabledState(); }
public void SetCombatState() { BannerPanel.SetCombatReady(); }
public void UpdateSelection() { BannerPanel.UpdateHero(); HeroPanel.UpdateHero(); }