private void Awake() { if (BM == null) { BM = this; } else { Destroy(this.gameObject); } }
// Start is called before the first frame update void Start() { bandolierMenu = BandolierMenu.BM; maxNum = 6; //Carries the loadous for customization loadout[0] = loadouts.loadout1; loadout[1] = loadouts.loadout2; loadout[2] = loadouts.loadout3; loadout[3] = loadouts.loadout4; loadout[4] = loadouts.loadout5; loadout[5] = loadouts.loadout6; }