public void ApplyTo_NullICharacter_Throws() { // Arrange var armor = new BandedMailOfLuck(); // Act TestDelegate applyTo = () => armor.ApplyTo(null); // Assert Assert.Throws <ArgumentNullException>(applyTo); }
public void Default() { // Arrange var armor = new BandedMailOfLuck(); // Assert Assert.IsTrue(armor.IsMasterwork); Assert.AreEqual(5, armor.GetArmorCheckPenalty()); Assert.AreEqual(12, armor.GetCasterLevel()); Assert.AreEqual(16, armor.GetHardness()); Assert.AreEqual(65, armor.GetHitPoints()); Assert.AreEqual(18_900, armor.GetMarketPrice()); Assert.That(armor.GetName(), Has.Exactly(1).Matches <INameFragment>(nf => "Banded Mail of Luck" == nf.Text)); Assert.That(armor.GetSchools(), Has.Exactly(1).Matches <School>(s => School.Enchantment == s)); Assert.AreEqual(10, armor.GetArmorBonus()); Assert.AreEqual(35, armor.GetWeight()); }
public void ApplyTo_ArmorBonusAndArmorCheckPenalty() { // Arrange var affectedMovement = Mock.Of <IModifierTracker>(); var mockAffectedMovement = new Mock <IMovement>(); mockAffectedMovement.Setup(m => m.BaseSpeed) .Returns(6); mockAffectedMovement.Setup(m => m.Penalties) .Returns(affectedMovement); var unaffectedMovement = Mock.Of <IModifierTracker>(); var mockUnaffectedMovement = new Mock <IMovement>(); mockUnaffectedMovement.Setup(m => m.BaseSpeed) .Returns((byte?)null); mockUnaffectedMovement.Setup(m => m.Penalties) .Returns(unaffectedMovement); var unaffectedPenalty = Mock.Of <IModifierTracker>(); var mockUnaffectedSkill = new Mock <ISkill>(); mockUnaffectedSkill.Setup(s => s.ArmorCheckPenaltyApplies) .Returns(false); mockUnaffectedSkill.Setup(s => s.Penalties) .Returns(unaffectedPenalty); var affectedPenalty = Mock.Of <IModifierTracker>(); var mockAffectedSkill = new Mock <ISkill>(); mockAffectedSkill.Setup(s => s.ArmorCheckPenaltyApplies) .Returns(true); mockAffectedSkill.Setup(s => s.Penalties) .Returns(affectedPenalty); var armorBonusTracker = Mock.Of <IModifierTracker>(); var maxDexPenaltyTracker = Mock.Of <IModifierTracker>(); var mockCharacter = new Mock <ICharacter>(); mockCharacter.Setup(c => c.ArmorClass.ArmorBonuses) .Returns(armorBonusTracker); mockCharacter.Setup(c => c.ArmorClass.MaxKeyAbilityScore) .Returns(maxDexPenaltyTracker); mockCharacter.Setup(c => c.MovementModes.GetAll()) .Returns(new IMovement[] { mockUnaffectedMovement.Object, mockAffectedMovement.Object }); mockCharacter.Setup(c => c.Skills.GetAllSkills()) .Returns(new ISkill[] { mockUnaffectedSkill.Object, mockAffectedSkill.Object }); var armor = new BandedMailOfLuck(); // Act armor.ApplyTo(mockCharacter.Object); // Assert Mock.Get(armorBonusTracker) .Verify(bt => bt.Add(It.Is <Func <byte> >(calc => 10 == calc())), "Banded Mail of Luck should add a +10 armor bonus to a character's armor class."); Mock.Get(maxDexPenaltyTracker) .Verify(bt => bt.Add(It.Is <Func <byte> >(calc => 1 == calc())), "Banded Mail of Luck should inflict a +1 max dex bonus to a character's armor class."); Mock.Get(affectedMovement) .Verify(bt => bt.Add(It.Is <Func <byte> > (calc => 2 == calc())), "Banded Mail of Luck should reduce a speed from 30ft to 20ft."); Mock.Get(unaffectedMovement) .Verify(bt => bt.Add(It.Is <Func <byte> >(calc => 0 == calc())), "Banded Mail of Luck should not penalize a movement mode which does not have a base speed."); Mock.Get(unaffectedPenalty) .Verify(bt => bt.Add(It.Is <Func <byte> >(calc => 0 == calc())), "Banded Mail of Luck should not add penalties to skills where armor check penalties do not apply."); Mock.Get(affectedPenalty) .Verify(bt => bt.Add(It.Is <Func <byte> >(calc => 5 == calc())), "Banded Mail of Luck should add a -5 penalty to skills where armor check penalties apply."); }