예제 #1
0
    IEnumerator RemoveFirstRoleIconIE(float delayTime)
    {
        yield return(new WaitForSeconds(delayTime));


        if (getAliveCount > 0)
        {
            float             disappearTime = 0.6f;
            BanBattleRoleIcon aIcon         = list_Team[0];
            TweenAlpha.Begin(aIcon.gameObject, disappearTime, 0.6f);
            MiniItween.MoveTo(aIcon.gameObject, GetTeamIconLocalPos(list_Team.Count - 1), disappearTime, MiniItween.EasingType.EaseInQuint, false);

            for (int i = 1; i < list_Team.Count; i++)
            {
                MiniItween.MoveTo(list_Team[i].gameObject, GetTeamIconLocalPos(i - 1), disappearTime, MiniItween.EasingType.EaseInQuint, false).b_handleScaleTime = true;
            }

            aIcon.toDie();
            list_Team.RemoveAt(0);
            list_Team.Add(aIcon);
            ReadRoleNum(getAliveCount, list_Team.Count);  // yangchenguang 战斗队伍士兵显示字符串修改

            yield return(new WaitForSeconds(disappearTime));
        }
    }
예제 #2
0
    //变为全属性
    public void ChangeToAllAttribute()
    {
        curRoleIcon.changeToAllAttribute();

        BanBattleRoleIcon curRole = list_Team[0];

        if (curRole != null)
        {
            curRole.changeToAllAttribute();
        }
    }
예제 #3
0
    /// <summary>
    /// 复活角色,复活的时候,需要重新排列队伍
    /// </summary>
    /// <param name="reviveArray">Revive array.</param>
    /// <param name="baseIndex">Base index.</param>
    public void ReviveRole(int[] reviveArray, int baseIndex = 0)
    {
        float disappearTime = 0.6f;
        List <BanBattleRoleIcon> deadArray  = new List <BanBattleRoleIcon>();
        List <BanBattleRoleIcon> AliveArray = new List <BanBattleRoleIcon>();


        foreach (int pos in reviveArray)
        {
            foreach (BanBattleRoleIcon icon in list_Team)
            {
                if (icon != null && icon.banBattleRole.index == pos)
                {
                    icon.toLive();
                    TweenAlpha.Begin(icon.gameObject, disappearTime, 1.0f);
                }
            }
        }


        foreach (BanBattleRoleIcon aIcon in list_Team)
        {
            if (aIcon != null)
            {
                if (aIcon.isDie)
                {
                    deadArray.Add(aIcon);
                }
                else
                {
                    AliveArray.Add(aIcon);
                }
            }
        }

        //跟新当前活着的人数
        ReadRoleNum(AliveArray.Count, list_Team.Count);

        AliveArray.AddRange(deadArray);
        list_Team = AliveArray;

        int length = list_Team.Count;

        for (int i = 0; i < length; i++)
        {
            BanBattleRoleIcon tempRole = list_Team[i];
            Vector3           pos      = GetTeamIconPos(i);
            tempRole.transform.position = pos;
        }
    }
예제 #4
0
    //读取资料(角色信息,玩家名称)
    public void ReadData(List <BanBattleRole> list, string playerName)
    {
        LeftIsAttOrDef();

        ReadFirstRole(list[0]);

        ReadRoleNum(list.Count, list.Count);

        //Generate Team
        if (BanBattleManager.Instance.IsReplay)
        {
            foreach (BanBattleRoleIcon icon in list_Team)
            {
                GameObject.Destroy(icon.gameObject);
            }
            list_Team.Clear();

            angrySlot.curAP = 0;
        }

        for (int i = 0; i < list.Count; i++)
        {
            BanBattleRole tempRole = list[i];
            Vector3       pos      = GetTeamIconPos(i);

            BanBattleRoleIcon tempRoleIcon = GenerateRoleIcon(pos, go_TeamStartPos.transform);
            tempRoleIcon.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
            if (i == 0)
            {
                tempRoleIcon.ReadData(tempRole, true);
            }
            else
            {
                tempRoleIcon.ReadData(tempRole);
            }

            tempRoleIcon.go_RoleName.SetActive(false);
            if (!IsAttack)
            {
                tempRoleIcon.text_Level.gameObject.SetActive(false);
            }
            list_Team.Add(tempRoleIcon);
        }
    }