public BallyLinePayData() { m_util = new Utils(); m_linePays = new List <PaylineDescription>(); m_type = BallyPayType.LINEPAY; m_rowCount = 0; }
public void ResetSymbols() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.NONE; m_currentReadState[(int)PayReadState.SYMBOLSTART] = false; m_currentReadState[(int)PayReadState.SYMBOLEND] = false; }
public void ResetLinePay() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.NONE; m_currentReadState[(int)PayReadState.LINEPAYSTART] = false; m_currentReadState[(int)PayReadState.LINEPAYEND] = false; }
public void ResetScatterPay() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.NONE; m_currentReadState[(int)PayReadState.SCATTER_PAYSTART] = false; m_currentReadState[(int)PayReadState.SCATTER_PAYEND] = false; }
public void LeaveSymbols() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.NONE; m_enteredState[(int)PayReadState.SYMBOLEND] = m_arrayDepth; m_currentReadState[(int)PayReadState.SYMBOLSTART] = false; m_currentReadState[(int)PayReadState.SYMBOLEND] = true; }
public void LeaveLinePay() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.NONE; m_enteredState[(int)PayReadState.LINEPAYEND] = m_arrayDepth; m_currentReadState[(int)PayReadState.LINEPAYSTART] = false; m_currentReadState[(int)PayReadState.LINEPAYEND] = true; }
public void EnterFreeLinePay() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.FREEGAME_LINEPAY; m_enteredState[(int)PayReadState.FREEGAME_LINEPAYSTART] = m_arrayDepth; m_currentReadState[(int)PayReadState.FREEGAME_LINEPAYSTART] = true; m_currentReadState[(int)PayReadState.FREEGAME_LINEPAYEND] = false; }
public void ResetFreeLinePay() { BallyPayType tempType = m_previousPayType; m_previousPayType = m_currentPayType; m_currentPayType = tempType; m_currentReadState[(int)PayReadState.FREEGAME_LINEPAYSTART] = false; m_currentReadState[(int)PayReadState.FREEGAME_LINEPAYEND] = false; }
public void EnterScatterPay() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.SCATTER_PAY; m_enteredState[(int)PayReadState.SCATTER_PAYSTART] = m_arrayDepth; m_currentReadState[(int)PayReadState.SCATTER_PAYSTART] = true; m_currentReadState[(int)PayReadState.SCATTER_PAYEND] = false; }
public void ResetFreeScatterPay() { BallyPayType tempType = m_previousPayType; m_previousPayType = m_currentPayType; m_currentPayType = tempType; m_currentReadState[(int)PayReadState.FREEGAME_SCATTER_PAYSTART] = false; m_currentReadState[(int)PayReadState.FREEGAME_SCATTER_PAYEND] = false; }
public void LeaveFreeScatterPay() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.NONE; m_enteredState[(int)PayReadState.FREEGAME_SCATTER_PAYEND] = m_arrayDepth; m_currentReadState[(int)PayReadState.FREEGAME_SCATTER_PAYSTART] = false; m_currentReadState[(int)PayReadState.FREEGAME_SCATTER_PAYEND] = true; }
public PayParserState() { m_currentPayType = BallyPayType.NONE; m_previousPayType = BallyPayType.NONE; m_currentReadState = new BitArray(15); m_enteredState = new int[11]; m_enteredState[(int)PayReadState.NONE] = 0; m_enteredState[(int)PayReadState.SYMBOLSTART] = 0; m_enteredState[(int)PayReadState.SYMBOLEND] = 0; m_enteredState[(int)PayReadState.LINEPAYSTART] = 0; m_enteredState[(int)PayReadState.LINEPAYEND] = 0; m_enteredState[(int)PayReadState.FREEGAME_LINEPAYSTART] = 0; m_enteredState[(int)PayReadState.FREEGAME_LINEPAYEND] = 0; m_enteredState[(int)PayReadState.SCATTER_PAYSTART] = 0; m_enteredState[(int)PayReadState.SCATTER_PAYEND] = 0; m_enteredState[(int)PayReadState.FREEGAME_SCATTER_PAYSTART] = 0; m_enteredState[(int)PayReadState.FREEGAME_SCATTER_PAYEND] = 0; m_arrayDepth = 0; }
public BallyFreeScatterPayData() { m_freeScatterPays = new List<PaylineDescription>(); m_util = new Utils(); m_type = BallyPayType.FREEGAME_SCATTER_PAY; }
public void EnterFreeScatterPay() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.FREEGAME_SCATTER_PAY; m_enteredState[(int)PayReadState.FREEGAME_SCATTER_PAYSTART] = m_arrayDepth; m_currentReadState[(int)PayReadState.FREEGAME_SCATTER_PAYSTART] = true; m_currentReadState[(int)PayReadState.FREEGAME_SCATTER_PAYEND] = false; }
public void EnterLinePay() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.LINEPAY; m_enteredState[(int)PayReadState.LINEPAYSTART] = m_arrayDepth; m_currentReadState[(int)PayReadState.LINEPAYSTART] = true; m_currentReadState[(int)PayReadState.LINEPAYEND] = false; }
public void LeaveFreeLinePay() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.NONE; m_enteredState[(int)PayReadState.FREEGAME_LINEPAYEND] = m_arrayDepth; m_currentReadState[(int)PayReadState.FREEGAME_LINEPAYSTART] = false; m_currentReadState[(int)PayReadState.FREEGAME_LINEPAYEND] = true; }
public void LeaveScatterPay() { m_previousPayType = m_currentPayType; m_currentPayType = BallyPayType.NONE; m_enteredState[(int)PayReadState.SCATTER_PAYEND] = m_arrayDepth; m_currentReadState[(int)PayReadState.SCATTER_PAYSTART] = false; m_currentReadState[(int)PayReadState.SCATTER_PAYEND] = true; }
public BallyScatterPayData() { m_scatterPays = new List <PaylineDescription>(); m_util = new Utils(); m_type = BallyPayType.SCATTER_PAY; }
public BallyFreeLinePayData() { m_freeLinePays = new List<PaylineDescription>(); m_util = new Utils(); m_type = BallyPayType.FREEGAME_LINEPAY; }
public BallyFreeScatterPayData() { m_freeScatterPays = new List <PaylineDescription>(); m_util = new Utils(); m_type = BallyPayType.FREEGAME_SCATTER_PAY; }
public BallyFreeLinePayData() { m_freeLinePays = new List <PaylineDescription>(); m_util = new Utils(); m_type = BallyPayType.FREEGAME_LINEPAY; }
public BallyScatterPayData() { m_scatterPays = new List<PaylineDescription>(); m_util = new Utils(); m_type = BallyPayType.SCATTER_PAY; }