예제 #1
0
    void OnCollisionEnter(Collision collision)
    {
        Ballet b = collision.gameObject.GetComponent <Ballet>();

        if (b != null && b.tank != this)
        {
            b.tank.OnKill();
            Dead();
        }
    }
예제 #2
0
        public BookingHandler()
        {
            col                 = new Collector();
            _fitness            = new ObservableCollection <Event>();
            _yoga               = new ObservableCollection <Event>();
            _salsa              = new ObservableCollection <Event>();
            _karate             = new ObservableCollection <Event>();
            _zumba              = new ObservableCollection <Event>();
            _ballet             = new ObservableCollection <Event>();
            _poledance          = new ObservableCollection <Event>();
            _eventListSingleton = EventListSingleton.GetInstance();
            _eventListSingleton.SetEvents(col.Events);

            foreach (var Event in _eventListSingleton.GetDates())
            {
                if (Event.Type == "Fitness")
                {
                    Fitness.Add(Event);
                }
                if (Event.Type == "Yoga")
                {
                    Yoga.Add(Event);
                }
                if (Event.Type == "Salsa")
                {
                    Salsa.Add(Event);
                }
                if (Event.Type == "Pole dance")
                {
                    Poledance.Add(Event);
                }
                if (Event.Type == "Ballet")
                {
                    Ballet.Add(Event);
                }
                if (Event.Type == "Zumba")
                {
                    Zumba.Add(Event);
                }
                if (Event.Type == "Karate")
                {
                    Karate.Add(Event);
                }
            }
        }