/// <summary> /// 获取羁绊信息 /// </summary> /// <param name="configId"></param> /// <returns></returns> public static List <RelationBallerInfo> GetBallerRelateInfo(string configId) { List <RelationBallerInfo> rela_list = new List <RelationBallerInfo>(); BallerRelate info = GetBallerRelate(int.Parse(configId)); RelationBallerInfo data = null; string[] arr = info.relate.Split(';'); string[] nameArr = info.relationName.Split(','); for (int i = 0; i < arr.Length; i++) { data = new RelationBallerInfo(); data.playerId = int.Parse(configId); data.relationName = nameArr[i]; string[] content = arr[i].Split(','); bool isActive = true; for (int j = 0; j < content.Length; j++) { int id = int.Parse(content[j]); if (!data.ballerList.Contains(id) && id != 0) { data.ballerList.Add(id); } string propStr = "prop" + (j + 1); string propContent = GameConvert.StringConvert(info.GetType().GetField(propStr).GetValue(info)); data.propName = propContent.Split(':')[0]; data.propValue = GameConvert.IntConvert(propContent.Split(':')[1]); } data.isActive = isActive; rela_list.Add(data); } return(rela_list); }
private void OnReadRow(BallerRelate row) { m_data[row.id] = row; }