public void ClientRead(ServerNetObject type, IReadMessage message, float sendingTime) { bool isBallastFloraUpdate = message.ReadBoolean(); if (isBallastFloraUpdate) { BallastFloraBehavior.NetworkHeader header = (BallastFloraBehavior.NetworkHeader)message.ReadByte(); if (header == BallastFloraBehavior.NetworkHeader.Spawn) { string identifier = message.ReadString(); float x = message.ReadSingle(); float y = message.ReadSingle(); BallastFlora = new BallastFloraBehavior(this, BallastFloraPrefab.Find(identifier), new Vector2(x, y), firstGrowth: true) { PowerConsumptionTimer = message.ReadSingle() }; } else { BallastFlora?.ClientRead(message, header); } return; } remoteWaterVolume = message.ReadRangedSingle(0.0f, 1.5f, 8) * Volume; remoteOxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8); bool hasFireSources = message.ReadBoolean(); remoteFireSources = new List <Vector3>(); if (hasFireSources) { int fireSourceCount = message.ReadRangedInteger(0, 16); for (int i = 0; i < fireSourceCount; i++) { remoteFireSources.Add(new Vector3( MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f), MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f), message.ReadRangedSingle(0.0f, 1.0f, 8))); } } bool hasExtraData = message.ReadBoolean(); if (hasExtraData) { bool hasSectionUpdate = message.ReadBoolean(); if (hasSectionUpdate) { int sectorToUpdate = message.ReadRangedInteger(0, BackgroundSections.Count - 1); int start = sectorToUpdate * BackgroundSectionsPerNetworkEvent; int end = Math.Min((sectorToUpdate + 1) * BackgroundSectionsPerNetworkEvent, BackgroundSections.Count - 1); for (int i = start; i < end; i++) { float colorStrength = message.ReadRangedSingle(0.0f, 1.0f, 8); Color color = new Color(message.ReadUInt32()); var remoteBackgroundSection = remoteBackgroundSections.Find(s => s.Index == i); if (remoteBackgroundSection != null) { remoteBackgroundSection.SetColorStrength(colorStrength); remoteBackgroundSection.SetColor(color); } else { remoteBackgroundSections.Add(new BackgroundSection(new Rectangle(0, 0, 1, 1), i, colorStrength, color, 0)); } } paintAmount = BackgroundSections.Sum(s => s.ColorStrength); } else { int decalCount = message.ReadRangedInteger(0, MaxDecalsPerHull); if (decalCount == 0) { decals.Clear(); } remoteDecals.Clear(); for (int i = 0; i < decalCount; i++) { UInt32 decalId = message.ReadUInt32(); int spriteIndex = message.ReadByte(); float normalizedXPos = message.ReadRangedSingle(0.0f, 1.0f, 8); float normalizedYPos = message.ReadRangedSingle(0.0f, 1.0f, 8); float decalScale = message.ReadRangedSingle(0.0f, 2.0f, 12); remoteDecals.Add(new RemoteDecal(decalId, spriteIndex, new Vector2(normalizedXPos, normalizedYPos), decalScale)); } } } if (serverUpdateDelay > 0.0f) { return; } ApplyRemoteState(); }
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) { if (back && Screen.Selected != GameMain.SubEditorScreen) { BallastFlora?.Draw(spriteBatch); DrawDecals(spriteBatch); return; } if (!ShowHulls && !GameMain.DebugDraw) { return; } if (!editing && (!GameMain.DebugDraw || Screen.Selected.Cam.Zoom < 0.1f)) { return; } float alpha = 1.0f; float hideTimeAfterEdit = 3.0f; if (lastAmbientLightEditTime > Timing.TotalTime - hideTimeAfterEdit * 2.0f) { alpha = Math.Min((float)(Timing.TotalTime - lastAmbientLightEditTime) / hideTimeAfterEdit - 1.0f, 1.0f); } Rectangle drawRect = Submarine == null ? rect : new Rectangle((int)(Submarine.DrawPosition.X + rect.X), (int)(Submarine.DrawPosition.Y + rect.Y), rect.Width, rect.Height); if ((IsSelected || IsHighlighted) && editing) { GUI.DrawRectangle(spriteBatch, new Vector2(drawRect.X, -drawRect.Y), new Vector2(rect.Width, rect.Height), (IsHighlighted ? Color.LightBlue * 0.8f : GUI.Style.Red * 0.5f) * alpha, false, 0, (int)Math.Max(5.0f / Screen.Selected.Cam.Zoom, 1.0f)); } GUI.DrawRectangle(spriteBatch, new Vector2(drawRect.X, -drawRect.Y), new Vector2(rect.Width, rect.Height), Color.Blue * alpha, false, (ID % 255) * 0.000001f, (int)Math.Max(1.5f / Screen.Selected.Cam.Zoom, 1.0f)); GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height), GUI.Style.Red * ((100.0f - OxygenPercentage) / 400.0f) * alpha, true, 0, (int)Math.Max(1.5f / Screen.Selected.Cam.Zoom, 1.0f)); if (GameMain.DebugDraw) { GUI.SmallFont.DrawString(spriteBatch, "Pressure: " + ((int)pressure - rect.Y).ToString() + " - Oxygen: " + ((int)OxygenPercentage), new Vector2(drawRect.X + 5, -drawRect.Y + 5), Color.White); GUI.SmallFont.DrawString(spriteBatch, waterVolume + " / " + Volume, new Vector2(drawRect.X + 5, -drawRect.Y + 20), Color.White); GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * Math.Min(waterVolume / Volume, 1.0f))), Color.Cyan, true); if (WaterVolume > Volume) { float maxExcessWater = Volume * MaxCompress; GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * (waterVolume - Volume) / maxExcessWater)), GUI.Style.Red, true); } GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, 100), Color.Black); foreach (FireSource fs in FireSources) { Rectangle fireSourceRect = new Rectangle((int)fs.WorldPosition.X, -(int)fs.WorldPosition.Y, (int)fs.Size.X, (int)fs.Size.Y); GUI.DrawRectangle(spriteBatch, fireSourceRect, GUI.Style.Red, false, 0, 5); GUI.DrawRectangle(spriteBatch, new Rectangle(fireSourceRect.X - (int)fs.DamageRange, fireSourceRect.Y, fireSourceRect.Width + (int)fs.DamageRange * 2, fireSourceRect.Height), GUI.Style.Orange, false, 0, 5); //GUI.DrawRectangle(spriteBatch, new Rectangle((int)fs.LastExtinguishPos.X, (int)-fs.LastExtinguishPos.Y, 5,5), Color.Yellow, true); } foreach (FireSource fs in FakeFireSources) { Rectangle fireSourceRect = new Rectangle((int)fs.WorldPosition.X, -(int)fs.WorldPosition.Y, (int)fs.Size.X, (int)fs.Size.Y); GUI.DrawRectangle(spriteBatch, fireSourceRect, GUI.Style.Red, false, 0, 5); GUI.DrawRectangle(spriteBatch, new Rectangle(fireSourceRect.X - (int)fs.DamageRange, fireSourceRect.Y, fireSourceRect.Width + (int)fs.DamageRange * 2, fireSourceRect.Height), GUI.Style.Orange, false, 0, 5); //GUI.DrawRectangle(spriteBatch, new Rectangle((int)fs.LastExtinguishPos.X, (int)-fs.LastExtinguishPos.Y, 5,5), Color.Yellow, true); } /*GUI.DrawLine(spriteBatch, new Vector2(drawRect.X, -WorldSurface), new Vector2(drawRect.Right, -WorldSurface), Color.Cyan * 0.5f); * for (int i = 0; i < waveY.Length - 1; i++) * { * GUI.DrawLine(spriteBatch, * new Vector2(drawRect.X + WaveWidth * i, -WorldSurface - waveY[i] - 10), * new Vector2(drawRect.X + WaveWidth * (i + 1), -WorldSurface - waveY[i + 1] - 10), Color.Blue * 0.5f); * }*/ } foreach (MapEntity e in linkedTo) { if (e is Hull linkedHull) { Rectangle connectedHullRect = e.Submarine == null ? linkedHull.rect : new Rectangle( (int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X), (int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y), linkedHull.WorldRect.Width, linkedHull.WorldRect.Height); //center of the hull Rectangle currentHullRect = Submarine == null ? WorldRect : new Rectangle( (int)(Submarine.DrawPosition.X + WorldPosition.X), (int)(Submarine.DrawPosition.Y + WorldPosition.Y), WorldRect.Width, WorldRect.Height); GUI.DrawLine(spriteBatch, new Vector2(currentHullRect.X, -currentHullRect.Y), new Vector2(connectedHullRect.X, -connectedHullRect.Y), GUI.Style.Green, width: 2); } } }