예제 #1
0
 public static void OnBallDie(BallVis ball)
 {
     if (onBallDieCallback != null)
     {
         onBallDieCallback(ball);
     }
 }
예제 #2
0
 public void ReturnVisual()
 {
     if (visual != null)
     {
         GameMan.instance.GetEntityMan().ReturnEntity(visual);
         visual = null;
     }
 }
예제 #3
0
    void CreateVisual()
    {
        GameObject gobject = GameMan.instance.GetEntityMan().GetEntity(model.assetName);

        gobject.SetActive(true);
        gobject.transform.SetParent(GameMan.instance.GetLevelMan().trsParent);
        visual = gobject.GetComponent <BallVis>();
    }
예제 #4
0
    void BallDied(BallVis vis)
    {
        var player = GameMan.instance.GetPlayer();

        player.ReduceLives();

        if (player.isAlive())
        {
            ContinueLevel();
        }
        else
        {
            EventMan.OnGameEnded();
        }
    }