// Use this for initialization void Start () { ballGame = BallGameObj.GetComponent<BallGame>(); }
override public void Init() { LanguageManager.Instance.RegisterLanguage("Dutch", new LanguageDutch()); LanguageManager.Instance.RegisterLanguage("English", new LanguageEnglish()); LanguageManager.Instance.RegisterLanguage("Spanish", new LanguageSpanish()); LanguageManager.Instance.RegisterLanguage("Chinese", new LanguageChinese()); LanguageManager.Instance.DetermineAndSetInitialLanguage(); if (PlayerPrefs.HasKey("PreferedLanguage")) { LanguageManager.Instance.SetCurrentLanguage(PlayerPrefs.GetString("PreferedLanguage"), true); } else { LanguageManager.Instance.SetCurrentLanguage(LanguageManager.Instance.currentLanguageName, true); PlayerPrefs.SetString("PreferedLanguage", LanguageManager.Instance.currentLanguageName); } _menu = canvas.Find("MenuView").GetComponent <Menu>(); _menu.Init(); _ballGame = canvas.Find("GameView").GetComponent <BallGame>(); _ballGame.Init(); _timerForTimeGameMode = _ballGame.transform.Find("GameTimer").GetComponent <TimerForTimeGameMode>(); }
public void LoadGame() { this.gameObject.SetActive(false); transform.parent.GetComponent <ControlPanel>().DisableButtons(); ballGame = Instantiate(ballGamePrefab, transform.position + transform.forward * gamePosOffset + new Vector3(0, 0.1f, 0), transform.rotation * Quaternion.Euler(-15, 0, 0)); ballGame.transform.SetParent(transform.parent); ballGame.GameOverEvent += OnGameOver; }
// Use this for initialization void Start () { ballGame = BallGameObj.GetComponent<BallGame>(); Score = transform.Find("Score").gameObject;//.GetComponent<TextMesh>(); Score.GetComponent<MeshRenderer>().enabled = false; }
// Use this for initialization void _Init() { _counterText = transform.Find("PrepareCountdownText").GetComponent <Text>(); _game = transform.GetComponent <BallGame>(); _counter = _COUNTDOWN_AMOUNT; _initialized = true; _rotation = _counterText.transform.rotation; }
// Use this for initialization void Start() { ballGame = sphere.GetComponent<BallGame>(); p1Lives = 4; p2Lives = 3; timer = 400; timerRunning = true; }
// Use this for initialization public void Init() { _ballGame = transform.GetComponent <BallGame>(); _powerUpsHolder = transform.Find("PowerUpsHolder"); _ballsHolder = transform.Find("BallsHolder/SpawnArea"); _bombAmountText = _powerUpsHolder.Find("BombHolder/BombAmountText").GetComponent <Text>(); _bombAmount = _START_BOMB_AMOUNT; _bombAmountText.text = _bombAmount.ToString(); }
// Use this for initialization void Start() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } cool = timeToSpawn; }
// Use this for initialization void Start() { ballGame = sphere.GetComponent<BallGame>(); masterController = masterGameController.GetComponent<MasterController>(); }
// Use this for initialization void Start() { ballGame = BallGameObj.GetComponent <BallGame>(); Score = transform.Find("Score").gameObject;//.GetComponent<TextMesh>(); Score.GetComponent <MeshRenderer>().enabled = false; }
// Use this for initialization void Start() { ballGame = BallGameObj.GetComponent <BallGame>(); }
public void Init() { _ballGame = transform.parent.GetComponent <BallGame>(); this._image = this.GetComponent <Image>(); }