void Start() { // For now just hit this variable to create the singleton WebSocketService.Instance.init(); player = GetComponent <Rigidbody>(); _ballActionHandler = new BallActionHandler(playerCamera, ball, baseBallThrust); }
void Start() { // For now just hit this variable to create the singleton WebSocketService.Instance.init(); player = GetComponent <Rigidbody>(); _ballActionHandler = new BallActionHandler(playerCamera, ball, baseBallThrust); // Give the websocket a reference to the object so it can know where its position is WebSocketService.Instance.SetLocalPlayerRef(player); }