public WndBag(Bag bag, Listener listener, Mode mode, string title) { this.listener = listener; this.mode = mode; this.title = title; lastMode = mode; lastBag = bag; var txtTitle = PixelScene.CreateText(title ?? Utils.Capitalize(bag.Name), 9); txtTitle.Hardlight(TitleColor); txtTitle.Measure(); txtTitle.X = (int)(SLOT_SIZE * COLS + SLOT_MARGIN * (COLS - 1) - txtTitle.Width) / 2; txtTitle.Y = (int)(TITLE_HEIGHT - txtTitle.Height) / 2; Add(txtTitle); PlaceItems(bag); Resize(SLOT_SIZE * COLS + SLOT_MARGIN * (COLS - 1), SLOT_SIZE * ROWS + SLOT_MARGIN * (ROWS - 1) + TITLE_HEIGHT); var stuff = Dungeon.Hero.Belongings; Bag[] bags = { stuff.Backpack, stuff.GetItem <SeedPouch>(), stuff.GetItem <ScrollHolder>(), stuff.GetItem <WandHolster>() }; foreach (var b in bags) { if (b == null) { continue; } var tab = new BagTab(this, b); tab.SetSize(TAB_WIDTH, TabHeight()); Add(tab); tab.Select(b == bag); } }
public List <Item> GetList(BagTab tab) { //returns the list of items in the tab given return(tabs[tab]); }