void Update() { if (!isLocalPlayer) { return; } if (!phase1Init) { CmdFetchPlayerInfo(); phase1Init = true; return; } if (!phase2Init) { if (info == null) { return; } beltUI = GameObject.FindGameObjectWithTag("ItemBar").GetComponent <BeltInventoryUI> (); beltUI.loadInventory(info.belt); backpackUI = GameObject.FindGameObjectWithTag("BackpackUI").GetComponent <BackpackInventoryUI> (); equipUI = GameObject.FindGameObjectWithTag("EquipUI").GetComponent <EquipMenuUI> (); if (info.backpack != null) { backpackUI.loadInventory(info.backpack.inventory); } equipUI.updateUI(info); phase2Init = true; } if (Input.GetKeyDown(KeyCode.F)) { int slotNum = beltUI.getSelectedSlotNumber(); Item item = info.belt.getSlots() [slotNum].getItem(); if (item != null) { CmdUseItem(slotNum, MessageUtil.ToArray(item)); } } }
public static bool PerformOperationWithBackpackUIUpdate(Player player, EquipmentOperation operation, BackpackInventoryUI invUI) { Item item = assertGoodItem(operation.itemData); if (item == null) { return(false); } switch (operation.op) { case Operation.SetHelmet: if (item is HelmetItem) { player.info.helmet = item as HelmetItem; return(true); } else { return(false); } case Operation.SetUpperBody: if (item is UpperBodyItem) { player.info.upperBody = item as UpperBodyItem; return(true); } else { return(false); } case Operation.SetLowerBody: if (item is LowerBodyItem) { player.info.lowerBody = item as LowerBodyItem; return(true); } else { return(false); } case Operation.SetBoots: if (item is BootsItem) { player.info.boots = item as BootsItem; return(true); } else { return(false); } case Operation.SetLeftClaw: if (item is ClawItem) { player.info.leftClaw = item as ClawItem; return(true); } else { return(false); } case Operation.SetRightClaw: if (item is ClawItem) { player.info.rightClaw = item as ClawItem; return(true); } else { return(false); } case Operation.SetBackpack: if (item is BackpackItem) { player.info.backpack = item as BackpackItem; if (invUI != null) { invUI.loadInventory(player.info.backpack.inventory); } return(true); } else { return(false); } case Operation.SmartSet: return(smartEquip(item, player.info, invUI)); default: Debug.Log("Unhandled EquipmentOperation case"); return(false); } }
private static bool smartEquip(Item equip, PlayerInfo info, BackpackInventoryUI invUI) { if (equip is BackpackItem) { BackpackItem backpack = equip as BackpackItem; if (info.backpack == null) { info.backpack = backpack; if (invUI != null) { invUI.loadInventory(info.backpack.inventory); } return(true); } return(false); } else if (equip is HelmetItem) { HelmetItem helmet = equip as HelmetItem; if (info.helmet == null) { info.helmet = helmet; return(true); } return(false); } else if (equip is UpperBodyItem) { UpperBodyItem upperBody = equip as UpperBodyItem; if (info.upperBody == null) { info.upperBody = upperBody; return(true); } return(false); } else if (equip is LowerBodyItem) { LowerBodyItem lowerBody = equip as LowerBodyItem; if (info.lowerBody == null) { info.lowerBody = lowerBody; return(true); } return(false); } else if (equip is BootsItem) { BootsItem boots = equip as BootsItem; if (info.boots == null) { info.boots = boots; return(true); } return(false); } else if (equip is ClawItem) { ClawItem claw = equip as ClawItem; if (info.rightClaw == null) { info.rightClaw = claw; return(true); } else if (info.leftClaw == null) { info.leftClaw = claw; } else { return(false); } } return(false); }