public static Texture2D Solid; //A 1x1 pixel white texture public static void Load(ContentManager content, GraphicsDevice graphicsDevice) { Error = content.Load <Texture2D>("Error"); Player = content.Load <Texture2D>("player"); Textures.Solid = new Texture2D(graphicsDevice, 1, 1, false, SurfaceFormat.Color); Textures.Solid.SetData <Color>(new Color[1] { Color.White }); Blocks.Load(content); Backgrounds.Load(content); Fonts.Load(content); Items.Load(content); UI.Load(content); }