예제 #1
0
        public void Load(ContentManager content)
        {
            // Load the needed entity managers.
            decorEntityManager      = new DecorEntityManager();
            backgroundEntityManager = new BackgroundEntityManager();

            // Loads all needed textures.
            title = content.Load <Texture2D>("images/game_title");
            startButtonTexture     = content.Load <Texture2D>("buttons/start/start_button");
            startButtonTextureGlow = content.Load <Texture2D>("buttons/start/start_button_glow");

            startButton = new StartButton(
                startButtonTexture.Width,
                startButtonTexture.Height,
                GameMain.SCREEN_CENTRE_X - (startButtonTexture.Width / 2),
                350,
                startButtonTexture,
                startButtonTextureGlow
                );
        }
예제 #2
0
 public void Load(ContentManager content)
 {
     combatEntityManager     = new CombatEntityManager(content, CombatEntityManager.LEVEL1);
     backgroundEntityManager = new BackgroundEntityManager();
 }