public void Paint_OLD(IActor actor, IWorldCoordinate coord, string text) { if (!Enabled) { return; } if (Brush == null) { return; } if (Radius <= 0) { return; } if (!IsEnabledFunc.Invoke()) { return; } var pct = FilledPercentFunc == null ? 100 : FilledPercentFunc.Invoke(); using (var pg = Hud.Render.CreateGeometry()) { using (var gs = pg.Open()) { var startAngleFull = 90f; var endAngleFull = 360f; var fullAngleRange = endAngleFull - startAngleFull; var halfRange = fullAngleRange / 2f; var angleStep = fullAngleRange / 90f; var halfStroke = Stroke / 2f; var start = Math.Max(startAngleFull, startAngleFull + halfRange * pct); var end = Math.Min(endAngleFull, endAngleFull - halfRange * pct); if (start > end) { return; } var started = false; var returnVectors = new List <Vector2>(); var innerVectors = new List <Vector2>(); var innerReturnVectors = new List <Vector2>(); for (var angle = startAngleFull; angle <= endAngleFull; angle += angleStep) { var radians = (angle - 180f) * Math.PI / 180.0f; var cos = (float)Math.Cos(radians); var sin = (float)Math.Sin(radians); var mx = (Radius + halfStroke) * cos; var my = (Radius + halfStroke) * sin; var vector = actor.ToVector2(mx, my, 0); if (started) { gs.AddLine(vector); } else { started = true; gs.BeginFigure(vector, FigureBegin.Filled); } var mx2 = (Radius - halfStroke) * cos; var my2 = (Radius - halfStroke) * sin; vector = actor.ToVector2(mx2, my2, 0); returnVectors.Add(vector); } returnVectors.Reverse(); foreach (var returnVector in returnVectors) { gs.AddLine(returnVector); } gs.EndFigure(FigureEnd.Closed); gs.Close(); } Brush.DrawGeometry(pg); if (BackgroundBrush != null) { BackgroundBrush.DrawGeometry(pg); } } }