예제 #1
0
 /// <summary>
 /// 执行暂停命令
 /// </summary>
 public void Pause()
 {
     if (IsBackgroundRunning)
     {
         BackgroundAudioSettingsHelper.SetValue(BackgroundAudioSettingsConstants.TRACK_INDEX, CurrentPlayingIndex);
         BackgroundAudioSettingsHelper.SetValue(BackgroundAudioSettingsConstants.POSITION, CurrentPlayer.Position.ToString());
         CurrentPlayer.Pause();
     }
 }
        /// <summary>
        /// 后台任务的入口方法
        /// </summary>
        /// <param name="taskInstance">表示当前任务的实例</param>
        public void Run(IBackgroundTaskInstance taskInstance)
        {
            //初始化后台消息处理的线程锁
            o = new object();

            //初始化系统音频控制器
            smtc = BackgroundMediaPlayer.Current.SystemMediaTransportControls;
            smtc.ButtonPressed    += Smtc_ButtonPressed;
            smtc.PropertyChanged  += Smtc_PropertyChanged;
            smtc.IsEnabled         = true;
            smtc.IsNextEnabled     = true;
            smtc.IsPreviousEnabled = true;
            smtc.IsPlayEnabled     = true;
            smtc.IsPauseEnabled    = true;

            //获取前台APP状态
            var appState = BackgroundAudioSettingsHelper.GetValue(BackgroundAudioSettingsConstants.APP_STATE);

            if (appState == null)
            {
                foregroundAppState = AppState.Unknown;
            }
            else
            {
                foregroundAppState = EnumHelper.Parse <AppState>(appState.ToString());
            }

            //注册后台播放器的状态改变事件
            BackgroundMediaPlayer.Current.CurrentStateChanged += Current_CurrentStateChanged;

            //注册后台播放器发生错误时的事件
            BackgroundMediaPlayer.Current.MediaFailed += Current_MediaFailed;
            BackgroundMediaPlayer.Current.MediaEnded  += Current_MediaEnded;

            //注册后台播放器接收前台消息事件
            BackgroundMediaPlayer.MessageReceivedFromForeground += BackgroundMediaPlayer_MessageReceivedFromForeground;

            //如果前台APP未处于挂起状态,发送后台音频启动消息给前台
            if (foregroundAppState != AppState.Suspended)
            {
                MessageService.SendMessageToForeground(new BackgroundAudioTaskStartedMessage());
            }

            //保存后台音频任务的启动状态
            BackgroundAudioSettingsHelper.SetValue(BackgroundAudioSettingsConstants.BACKGROUND_TASK_STATE, BackgroundTaskState.Running.ToString());

            deferral = taskInstance.GetDeferral();

            backgroundTaskStarted.Set();

            //注册后台任务结束事件
            taskInstance.Task.Completed += Task_Completed;

            //注册后台任务取消事件
            taskInstance.Canceled += TaskInstance_Canceled;
        }
예제 #3
0
        /// <summary>
        /// Invoked when the application is launched normally by the end user.  Other entry points
        /// will be used such as when the application is launched to open a specific file.
        /// </summary>
        /// <param name="e">Details about the launch request and process.</param>
        protected override void OnLaunched(LaunchActivatedEventArgs e)
        {
            //#if DEBUG
            //            if (System.Diagnostics.Debugger.IsAttached)
            //            {
            //                this.DebugSettings.EnableFrameRateCounter = true;
            //            }
            //#endif
            //Frame rootFrame = Window.Current.Content as Frame;
            MainFrame = Window.Current.Content as Frame;

            // Do not repeat app initialization when the Window already has content,
            // just ensure that the window is active
            if (MainFrame == null)
            {
                // Create a Frame to act as the navigation context and navigate to the first page
                MainFrame = new Frame();

                MainFrame.NavigationFailed += OnNavigationFailed;

                if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
                {
                    //TODO: Load state from previously suspended application
                }

                // Place the frame in the current Window
                Window.Current.Content = MainFrame;
            }

            if (e.PrelaunchActivated == false)
            {
                if (MainFrame.Content == null)
                {
                    // When the navigation stack isn't restored navigate to the first page,
                    // configuring the new page by passing required information as a navigation
                    // parameter
                    MainFrame.Navigate(typeof(MainPage), e.Arguments);
                }
                // Ensure the current window is active
                Window.Current.Activate();
                BackgroundAudioSettingsHelper.SetValue(BackgroundAudioSettingsConstants.APP_STATE, AppState.Active.ToString());
                try
                {
                    UDPServer.StartService("14288");

                    RemoteControlService.StartService();
                }
                catch (Exception ex)
                {
                    throw new Exception("启动UDP服务失败", ex);
                }
            }

            DispatcherHelper.Initialize();
        }
        /// <summary>
        /// 后台任务取消的event handler
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="reason">取消原因</param>
        private void TaskInstance_Canceled(IBackgroundTaskInstance sender, BackgroundTaskCancellationReason reason)
        {
            Debug.WriteLine("BackgroundAudioTask " + sender.Task.TaskId + " Cancel Requested...");

            try
            {
                backgroundTaskStarted.Reset();

                //保存前后台任务状态和歌曲播放信息
                BackgroundAudioSettingsHelper.SetValue(BackgroundAudioSettingsConstants.TRACK_INDEX, playbackList.CurrentItemIndex);
                BackgroundAudioSettingsHelper.SetValue(BackgroundAudioSettingsConstants.POSITION, BackgroundMediaPlayer.Current.Position.ToString());
                BackgroundAudioSettingsHelper.SetValue(BackgroundAudioSettingsConstants.BACKGROUND_TASK_STATE, BackgroundTaskState.Canceled.ToString());
                BackgroundAudioSettingsHelper.SetValue(BackgroundAudioSettingsConstants.APP_STATE, Enum.GetName(typeof(AppState), foregroundAppState));

                //清空播放列表
                if (playbackList != null)
                {
                    //playbackList.CurrentItemChanged -= PlaybackList_CurrentItemChanged;
                    playbackList = null;
                }

                //取消注册时间
                BackgroundMediaPlayer.MessageReceivedFromForeground -= BackgroundMediaPlayer_MessageReceivedFromForeground;
                smtc.ButtonPressed   -= Smtc_ButtonPressed;
                smtc.PropertyChanged -= Smtc_PropertyChanged;

                //发送后台任务停止消息给前台
                MessageService.SendMessageToForeground(new BackgroundAudioTaskStopedMessage());
                //关闭后台播放器
                BackgroundMediaPlayer.Shutdown();
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex.ToString() + "  " + ex.Message);
            }
            finally
            {
                deferral.Complete();
                Debug.WriteLine("BackgroundAudioTask Cancel Completed");
            }
        }
예제 #5
0
        /// <summary>
        /// 后台任务异常关闭时,重新启动关闭的后台任务
        /// </summary>
        private void ResetAfterLostBackground()
        {
            BackgroundMediaPlayer.Shutdown();
            _isBackgroundRunning = false;
            BackgroundAudioTaskStarted.Reset();

            BackgroundAudioSettingsHelper.SetValue(BackgroundAudioSettingsConstants.BACKGROUND_TASK_STATE, BackgroundTaskState.Unknown.ToString());

            try
            {
                BackgroundMediaPlayer.MessageReceivedFromBackground += BackgroundMediaPlayer_MessageReceivedFromBackground;
            }
            catch (Exception ex)
            {
                if (ex.HResult == RPC_S_SERVER_UNAVAILABLE)
                {
                    throw new Exception("Fail to get a media instance", ex);
                }
                throw ex;
            }
        }
        /// <summary>
        /// 开始播放音乐。
        /// 如果是第一次启动播放,直接播放;如果不是第一次启动播放,需要跳转到上次保存的进度继续播放。
        /// </summary>
        //private void StartPlayback()
        //{
        //    try
        //    {
        //        BackgroundMediaPlayer.Current.Source = playbackList;

        //        var currentTrackIndex = BackgroundAudioSettingsHelper.GetValue(BackgroundAudioSettingsConstants.TRACK_INDEX);
        //        var currentTrackPosition = BackgroundAudioSettingsHelper.GetValue(BackgroundAudioSettingsConstants.POSITION);

        //        if (!isFirstTimeToStart)
        //        {
        //            uint index;
        //            if (currentTrackIndex != null && uint.TryParse(currentTrackIndex.ToString(), out index))
        //            {
        //                currentIndex = (int)index;
        //                if (currentTrackPosition == null)
        //                {
        //                    playbackList.MoveTo(index);
        //                    BackgroundMediaPlayer.Current.Play();
        //                }
        //                else
        //                {
        //                    TypedEventHandler<MediaPlaybackList, CurrentMediaPlaybackItemChangedEventArgs> handler = null;
        //                    handler =
        //                        (MediaPlaybackList list, CurrentMediaPlaybackItemChangedEventArgs args) =>
        //                        {
        //                            try
        //                            {
        //                                if (args.NewItem.Equals(playbackList.Items[(int)index]))
        //                                {
        //                                    playbackList.CurrentItemChanged -= handler;

        //                                    var position = TimeSpan.Parse((string)currentTrackPosition);
        //                                    BackgroundMediaPlayer.Current.Position = position;

        //                                    BackgroundMediaPlayer.Current.Play();
        //                                }
        //                            }
        //                            catch
        //                            {

        //                            }
        //                        };

        //                    playbackList.CurrentItemChanged += handler;
        //                    playbackList.MoveTo(index);
        //                }
        //            }
        //            else
        //            {
        //                BackgroundMediaPlayer.Current.Play();
        //            }

        //        }
        //        else
        //        {
        //            BackgroundMediaPlayer.Current.Play();
        //            isFirstTimeToStart = false;
        //        }
        //    }
        //    catch (Exception ex)
        //    {
        //        Debug.WriteLine(ex.ToString() + " " + ex.Message);
        //    }
        //}

        private void StartPlayback()
        {
            try
            {
                var currentTrackIndex = BackgroundAudioSettingsHelper.GetValue(BackgroundAudioSettingsConstants.TRACK_INDEX);
                var positionSetting   = BackgroundAudioSettingsHelper.GetValue(BackgroundAudioSettingsConstants.POSITION);
                if (!isFirstTimeToStart)
                {
                    int index;
                    if (currentTrackIndex != null && int.TryParse(currentTrackIndex.ToString(), out index))
                    {
                        if (positionSetting == null)
                        {
                            PlayIndex(index);
                        }
                        else
                        {
                            var position = TimeSpan.Parse((string)positionSetting);
                            PlayIndexWithPosition(index, position);
                        }
                    }
                    else
                    {
                        PlayIndex(0);
                    }
                }
                else
                {
                    PlayIndex(0);
                }
            }
            catch (Exception)
            {
                throw;
            }
        }
        /// <summary>
        /// 接收到前台消息的event handler
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void BackgroundMediaPlayer_MessageReceivedFromForeground(object sender, MediaPlayerDataReceivedEventArgs e)
        {
            lock (o)
            {
                Debug.WriteLine("接收消息" + e.Data);
                AppSuspendingMessage appSuspendingMessage;
                if (MessageService.TryParseMessage(e.Data, out appSuspendingMessage))
                {
                    Debug.WriteLine("App Suspending");

                    foregroundAppState = AppState.Suspended;
                    BackgroundAudioSettingsHelper.SetValue(BackgroundAudioSettingsConstants.TRACK_INDEX, playbackList == null ? uint.MinValue : playbackList.CurrentItemIndex);
                    return;
                }

                AppResumedMessage appResumedMessage;
                if (MessageService.TryParseMessage(e.Data, out appResumedMessage))
                {
                    Debug.WriteLine("App Resumed");
                    foregroundAppState = AppState.Active;
                    return;
                }

                StartPlaybackMessage startPlaybackMessage;
                if (MessageService.TryParseMessage(e.Data, out startPlaybackMessage))
                {
                    Debug.WriteLine("Starting Playback");
                    StartPlayback();
                    return;
                }

                SkipNextMessage skipNextMessage;
                if (MessageService.TryParseMessage(e.Data, out skipNextMessage))
                {
                    Debug.WriteLine("Skip to Next");
                    SkipToNext();
                    return;
                }

                SkipPreviousMessage skipPreviousMessage;
                if (MessageService.TryParseMessage(e.Data, out skipPreviousMessage))
                {
                    Debug.WriteLine("Skip to Previous");
                    SkipToPrevious();
                    return;
                }

                UpdatePlaybackListMessage updatePlaybackListMessage;
                if (MessageService.TryParseMessage(e.Data, out updatePlaybackListMessage))
                {
                    Debug.WriteLine("Update Playback list");
                    //CreatePlaybackList(updatePlaybackListMessage.Songs);
                    CreatePlaylist(updatePlaybackListMessage.Songs);
                    isFirstTimeToStart = !updatePlaybackListMessage.IsResumed;
                    return;
                }

                TrackChangeMessage trackChangeMessage;
                if (MessageService.TryParseMessage(e.Data, out trackChangeMessage))
                {
                    Debug.WriteLine("---------------Track Change" + trackChangeMessage.TrackIndex + "当前track:" + currentIndex);

                    int index = trackChangeMessage.TrackIndex;
                    //smtc.PlaybackStatus = MediaPlaybackStatus.Changing;
                    try
                    {
                        //currentIndex = (int)index;
                        //var item = playbackList.MoveTo(index);
                        PlayIndex(index);
                    }
                    catch { }
                    //int index = playbackList.Items.ToList().FindIndex(p => (string)p.Source.CustomProperties["filename"] == trackChangeMessage.TrackFile);
                    //Debug.WriteLine("切换歌曲: " + index + "---" + trackChangeMessage.TrackFile);
                    //smtc.PlaybackStatus = MediaPlaybackStatus.Changing;
                    //playbackList.MoveTo((uint)index);
                    return;
                }

                Debug.WriteLine("处理消息结束");
            }
        }
예제 #8
0
        /// <summary>
        /// 根据提供的意图实体,播放特定的音乐,如:歌手、歌曲名、流派
        /// </summary>
        /// <param name="entities">包含歌手、歌曲名、流派的意图实体</param>
        /// <returns>如果找到了相关的音乐并成功播放,返回true;否则返回false</returns>
        public bool Play(Entity[] entities)
        {
            //删除保存的歌曲进度
            BackgroundAudioSettingsHelper.DeleteValue(BackgroundAudioSettingsConstants.TRACK_INDEX);
            BackgroundAudioSettingsHelper.DeleteValue(BackgroundAudioSettingsConstants.POSITION);

            //循环意图实体数组,根据意图实体筛选新的播放列表
            IEnumerable <SongModel> newList = SongList;

            foreach (var entity in entities)
            {
                Debug.WriteLine("---------Play:" + entity.entity);

                var type = entity.type;

                //根据艺术家名称进行筛选
                if (type.Equals("sounder.media.music_artist_name") ||
                    type.Equals("builtin.ondevice.music_artist_name"))
                {
                    newList = newList.Where(p =>
                                            p.Artist.ToLower().
                                            Contains(entity.entity.EndsWith("\'") ?
                                                     entity.entity.Substring(0, entity.entity.Length - 1).ToLower() :
                                                     entity.entity.ToLower()));
                }

                //根据歌曲名进行筛选
                else if (type.Equals("builtin.ondevice.music_song_name") ||
                         type.Equals("sounder.media.music_song_name"))
                {
                    newList = newList.Where(p => string.Equals(p.Title, entity.entity, StringComparison.CurrentCultureIgnoreCase));
                }

                //根据流派进行筛选
                else if (type.Equals("sounder.media.music_genre") || type.Equals("builtin.ondevice.music_genre"))
                {
                    newList = newList.Where(p => p.Genre.Contains(entity.entity));
                }
                //switch (entity.type)
                //{
                //    case "sounder.media.music_artist_name":
                //    case "builtin.ondevice.music_artist_name":
                //        newList = newList.Where(p =>
                //            p.Artist.ToLower().
                //            Contains(entity.entity.EndsWith("\'") ?
                //            entity.entity.Substring(0, entity.entity.Length - 1) :
                //            entity.entity));

                //        break;

                //    case "sounder.media.music_genre":
                //    case "builtin.ondevice.music_genre":
                //        newList = newList.Where(p => p.Genre.Contains(entity.entity));
                //        break;
                //    case "builtin.ondevice.music_song_name":
                //        newList = newList.Where(p => string.Equals(p.Title, entity.entity, StringComparison.CurrentCultureIgnoreCase));
                //        break;
                //    default:
                //        break;
                //}
            }

            //如果筛选后的list为空,说明未找到指定的音乐,返回false
            if (newList == null || newList.Count() == 0)
            {
                return(false);
            }

            //否则更新后台音频的播放列表,并开始播放
            UpdatePlaybackList(newList.ToList(), false);
            MessageService.SendMessageToBackground(new StartPlaybackMessage());
            return(true);
        }