private static void TankPrefs_SendAndSaveToCloud() { TankPrefs_Save(); if (IsSafeToSendCloud) { cloudData = data; cloudData["localEncrypted"] = 1; BackendManager.SendSaveGame(SerializeDictionary(cloudData, cloudBuilder).ToBase64(), delegate(PostSaveGameResponse response) { if (response.error == BackendError.Ok) { CloudSyncComplete = true; } else { CloudSyncComplete = false; } }); } }