public void SetModelData() { var backendLogic = new BackendLogic(); if (backendLogic.IstINIVorhanden()) { backendLogic.LoadData(); model.Backend_IP = backendLogic.GetBackendIP(); model.ProtokollTyp = backendLogic.GetProtokollTyp(); model.Port = backendLogic.GetBackendPort(); model.Backend_URL = backendLogic.GetBackendURL(); } }
private void ExecuteSpeicherSettingsCommand() { var backendlogic = new BackendLogic(); backendlogic.SaveData(model.Backend_IP, model.ProtokollTyp, model.Port, model.Backend_URL); SendInformationMessage("Settings gespeichert"); GlobalVariables.BackendServer_IP = backendlogic.GetBackendIP(); GlobalVariables.BackendServer_URL = backendlogic.GetURL(); GlobalVariables.BackendServer_Port = backendlogic.GetBackendPort(); new BackendHelper().CheckServerIsOnline(); ViewModelLocator locator = new ViewModelLocator(); locator.Main.RaisePropertyChanged("MenuIsEnabled"); }
private void ExecuteOpenStartingViewCommand() { var backendlogic = new BackendLogic(); if (!backendlogic.IstINIVorhanden()) { Messenger.Default.Send <OpenKonfigurationViewMessage>(new OpenKonfigurationViewMessage { }); } backendlogic.LoadData(); GlobalVariables.BackendServer_IP = backendlogic.GetBackendIP(); GlobalVariables.BackendServer_URL = backendlogic.GetURL(); GlobalVariables.BackendServer_Port = backendlogic.GetBackendPort(); Messenger.Default.Send <OpenStartingViewMessage>(new OpenStartingViewMessage { }); }
void OnLevelWasLoaded(int level) { if (serverLogic == null && string.Compare(Application.loadedLevelName, Scenes.Main) == 0) { serverLogic = GameObject.Find("ServerLogic").GetComponent<ServerLogic>(); } else if (backLogic == null && string.Compare(Application.loadedLevelName, Scenes.Backend) == 0) { backLogic = GameObject.Find("BackendLogic").GetComponent<BackendLogic>(); } }