public static void Init() { // Game Layer mapRoot = new LevelParent(); cache = new Dictionary <string, Level>(); initial = true; //currentLevelPath = null; currentLevel = null; previousLevel = currentLevel; // UI Layer pausedText = new TextShadowEntity(new Vector2(340, 540), "Paused", Color.White); pausedText.State = EntityStates.Disabled; deadText = new TextShadowEntity(new Vector2(340, 540), "Defeat", Color.White); deadText.State = EntityStates.Disabled; winText = new TextShadowEntity(new Vector2(340, 540), "Victory", Color.White); winText.State = EntityStates.Disabled; retryDialog = new RetryDialog(); //retryDialog.State = EntityStates.Disabled; // UI Backdrop backdrop = new Backdrop(); Scene.Add(backdrop); var backdropTransform = backdrop.GetComponent <Transform>(); backdropTransform.AddChild(mapRoot); // Debug showFPS = false; }